Mixing & Mastering Engineers, Producers & Songwriters who worked with TRANCE MUSICAL FESTIVAL

 - Zur Ben-Ze'ev

BASS & DOUBLE BASS / ARRANGER , PRODUCER , M.D MANHATTEN SCHOOL OF MUSIC GRADUATE RECORDING & PERFORMING PROFESIONAL & EXPERIENCED MUSICIAN MUSIC STYLES : POP,ROCK,JAZZ,ETHNIC,CLASSICAL,LATIN .......

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Music Producer, Remixer - Daniel Carneglia
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Music producer located in Buenos Aires, Argentina.

Mixing and Mastering - Ian Vargo
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Mix and Mastering Engineer, Music Producer, and Multi-instrumentalist. He has worked on numerous major label (Capitol,Atlantic, Universal, EMI) and independent records, and has been featured in Mix Magazine. He also contributes content to the music production blog theproaudiofiles.com

Producer/Mixing engineer - Kevin Jamez

My name is Kevin Jamez producer for local band "Jst Cuz". I've been producing 5 years now, Ive had the opportunity to work with plenty of clients such as SXLA, DJCast, and Lexvicious. I love exploring with plenty of genres such as EDM, House, Trance, RNB, LO-Fi Hip Hop, Future bass. RECENTLY opened AT Coachella for KROQ Radio.

Game Music Producer  - TEAM TABLEABLE

A Game Music & Soundtrack Producer with lots of experience.

Music Producer, Audio Engineer - Vibe Tyson

I am a music producer, songwriter and audio engineer from Munich, Germany.

Productor Musical & Cantante - Ares Beat

Soy un Productor de Reggaetón, Trap, RKT, R&B, Rap, Rock, Música Urbana en general. Conmigo aprendes a ser, actuar y pensar como un Gran Artista.

Vocalist, Topliner & Artist - Ida Eriksson
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Hi! I am a singer and artist from Sweden currently based in the UK. I mainly work with commercial genres like pop & dance music but am also available for musical theatre and classical vocal recordings. My vocals are vibrant, pure and energetic.

'Production/Recording/Mixing' - Alkis Simitsis
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I am a producer, recording and mixing engineer, with over 15 years of experience. I've worked with many professional and independent artists and companies such as Joy Foundry (music for video games). My main goal is to achieve the best sonic quality possible, while emphasizing to the distinct character of the artist, even when the budget is tight.

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