Dennis Koehne

Mixing & Mastering

Dennis Koehne on SoundBetter

Mixing / Mastering engineer mostly for heavy stuff. I worked with SODOM, EXUMER, ORDEN OGAN

I´m a self-employed audio engineer / producer and I've worked in the renowned "Woodhouse Studios" (Hagen, Germany) for many years before. I´m in professional audio business since 2001.
My specialities are rock, pop, punk and metal productions, but I´m open minded for almost any kind of music,
and have worked with many clients of different genres over the years.

I´m a new generation engineer, working almost completely itb these days, but I worked on analog desks and tape machines some years ago, so I know their sound and behavior.

Check my credit list :)

Click the 'Contact' above to get in touch. Looking forward to hearing from you.


AllMusic verified credits for Dennis Koehne
  • Orden Ogan
  • Disbelief
  • Asenblut
  • Sodom
  • Sodom
  • Sodom
  • Sodom
  • Lonewolf
  • Exumer
  • Exumer
  • Sodom
  • Sodom
  • Sodom
  • ReVamp
  • ReVamp
  • Tristania
  • Rusty Eye
  • Rusty Eye
  • Without Wax
  • Tristania
  • Enemy of the Sun
  • Melechesh
  • Melechesh
  • Melechesh
  • Lacuna Coil
  • Moonspell
  • Moonspell
  • Moonspell
  • ZSK
  • Grip Inc.
  • Kovenant
  • Mercury Tide
  • Caliban
  • Pandemia
  • Pandemia
  • Exumer
  • Exumer
  • Exumer
  • Exumer
  • The Very End
  • The Very End
  • Kadavrik
  • Exumer
  • Exumer
  • Exumer
  • The Very End
  • The Very End
  • Heaven's Sapphire

Interview with Dennis Koehne

  1. Q: What other musicians or music production professionals inspire you?

  2. A: There are alot. Too many to list them all. :)

  3. Q: Describe the most common type of work you do for your clients.

  4. A: Mixing and mastering, but also editing and recording.

  5. Q: Tell us about your studio setup.

  6. A: I´m working at home. I have a small but efficient setup with Cubase, Wavelab and a ton of plug ins, RME Fireface UFX & Genelec 1030A + Sub. There´s some outboard gear also, but I hardly use it. :)

  7. Q: Tell us about a project you worked on you are especially proud of and why. What was your role?

  8. A: I recorded, mixed and mastered an album for some good friends of mine, called SPIN MY FATE. The whole process took about a year of time. We tried a lot of things out, and just had a good time. The album sounds killer, at least that´s what people say :)

  9. Q: What are you working on at the moment?

  10. A: Mixing some stuff for a post-black metal band.

  11. Q: Analog or digital and why?

  12. A: I´m working 95% digital these days. For me it is faster and more flexible. I did a lot of mixing with analog eqiupment some years ago, and I always felt a bit limited. Soundwise, digital stuff is getting better all the time, so the argument of "analog sounds better" is kind of out of the way for me.

  13. Q: What's your 'promise' to your clients?

  14. A: In most cases, my work sounds more expensive than it is. That´s what other clients told me.

  15. Q: What do you like most about your job?

  16. A: Being creative and in the best case, give a better result than the client expects.

  17. Q: What questions do customers most commonly ask you? What's your answer?

  18. A: "Can you handle our kind of music?" - Probably yes, if you can tell me what it´s about. "Is it well enough recorded?" - I have to hear the single tracks, if there´s anything bad, I will tell you. "We recorded ourselves in the rehersal room, is that okay?" - Depends on the room and your skills and equipment. I mixed a lot of records, which have been recordet this way, and they sound great, I think :)

  19. Q: What's the biggest misconception about what you do?

  20. A: For mixing: Turn a bad song (or a badly produced one) into a good one. It will still be bad with better sound. I can´t repair all kinds of flaws which happened in the recording. Some things are fixable, some not. For mastering: I can´t fix stuff that obviously went wrong during the mixing or recording process.I for example can´t really turn down a hihat track seperately in the mastering stage... I always have to treat the track as a whole.

  21. Q: What questions do you ask prospective clients?

  22. A: What kind of sound are you looking for? What is your background as a band or artist? What do you want to achive with this song/album? I mainly try to check out, in which direction the whole project should go soundwise.

  23. Q: What advice do you have for a customer looking to hire a provider like you?

  24. A: Make sure your tracks are prepared well. The better the material is produced, recorded and edited (if needed), the easier and faster your mix can be done. Don´t contact any serious mix engineer with a bunch of crappy, unsorted & bad sounding recordings. Provide a roughmix.

  25. Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?

  26. A: Laptop with Cubase, electric guitar, Fireface UCX, Slate VMS, Headphones.

  27. Q: What was your career path? How long have you been doing this?

  28. A: I started working at Woodhouse Studios in 2001 as an assistent engineer, and I´m self employed since 2009.

  29. Q: How would you describe your style?

  30. A: Loud, modern & detailed. But not too much plastic. I personally don´t like if stuff is overedited.

  31. Q: Which artist would you like to work with and why?

  32. A: Any band which makes great music.

  33. Q: Can you share one music production tip?

  34. A: Don´t be afraid to do things which might not be so common. Be creative. Some very pragmatic tips: Always record DI tracks for guitars and bass, alongside any miced amp setups. Do any drumediting duties before recording the rest of the tracks. Always record a pair of stereo drum room mics, no matter how bad the room sounds.

  35. Q: What type of music do you usually work on?

  36. A: Mostly heavier style rock, metal & punk music. In general every kind of music with distorted electric guitars & real drums.

  37. Q: What's your strongest skill?

  38. A: I´m a musician myself, so I hear stuff in a musical way. I´m not afraid of doing things, that are not written in the "engineers handbook". So I break rules sometimes, to achieve certain things in sound.

  39. Q: What do you bring to a song?

  40. A: I will try to make it sound professionaI and punchy. I will shape it in a way it will sound competitive, and I will try to bring out details and maybe add nice little effects. The emotion of a song is very important to me. I can completely exchange drumounds (bassdrum, snare, toms), if they are not well recordet, or played poorly.

  41. Q: What's your typical work process?

  42. A: Make a coffee, listen to the tracks, sort & gainstage them while listening. I do a quick leveling of all the tracks, then route them to subgroups. Then I usually start mixing the drums, then bass, guitars, vocals & keys.

Spin My Fate - "Fix Me"

I was the Recording, Mixing & Mastering Engineer in this production

Terms Of Service

2 mix revisions are free. Intense editing, quantising and vocaltuning is not included. Mix delivery as fast as possible, usually within some days (for one song).

GenresSounds Like
  • Sodom
  • Exumer
  • Orden Ogan
Gear Highlights
  • Cubase Pro 9
  • Wavelab 9
  • Kemper Profiling Amp
  • UAD Plug Ins
  • Slate Everything Bundle
  • Soundtoys 5 Bundle
  • NI Komplete 10 Ultimate
  • Slate Trigger 2 Platinum + Expansions
  • SSD Sampler + Expansions
  • Kickforge
  • EZ Drummer
  • AD Drums
More Photos