I'm a restoration and mastering specialized sound engineer, I've been producing audiobooks almos exclusively since 2019, editing, restoring and mastering many of the audiobooks you can find online.
I'm a restoration and mastering specialized sound engineer, while I've been trained old school with a 48 channel Allen&Heath console and working since 2009 with music of many genres and many artists - I've been producing audiobooks almos exclusively since 2019, editing, restoring and mastering many of the audiobooks you can find online.
My sound engineering background goes from the first cable to the last loudness meter, some strenght highlights are:
- Intuitive Microphonics
- Remote Recording
- Noise Reduction / Deep Editing
- Editing
- Compression
- Fine EQ
- Mastering/Loudness
Nowadays it is very common to use DSP to solve many issues as well as producing music, some DSP solutions I'm familiar with are:
iZotope RX
Adobe Audition
Elysia Compressors and Dynamic Processing
SPL EQ and Compression
ShadowHills Compression
UAD DSP (Fairchild 670, Distressor, LA-2A)
Channel Strips (Focusrite, Harrison 32 Classic, SSL 4000 and 9000, AMEK, Neve and API style Lindell)
Preamps (Manley, Avalon, Telefunken, UA 610, Lindell, Neve)
ReAmp solutions such as Line6 Helix Platform, Scuffham Amps S-Gear.
ReMic solutions such as UAD Sound City Studios and Ocean Way Studios.
Vocal Tuning (Melodyne)
I'm also familiar with several DAWs such as:
HarrisonMixbus
Ableton Live
Reaper
Protools
LUNA
Long story short - You name it, I probably know my way around it.
Tell me about your project and how I can help, through the 'Contact' button above.
Languages
- Spanish
Interview with Felix Anzola
Q: Can you share one music production tip?
A: Read the manual! xD
Q: What type of music do you usually work on?
A: Rock, generally speaking.
Q: What's your strongest skill?
A: Deep cleanup and restoration, Mastering, Reamp and Remic
Q: What do you bring to a song?
A: I'm the geek, 'nuff said.
Q: What's your typical work process?
A: I need to talk to my client to understand the needs, to understand the current limitations and what opportunities do we have to make a great production. Then of course I need to listen and propose something I believe will work and we can move forward from there.
Q: Tell us about your studio setup.
A: Rather small but growing studio setup, it is run by a Ryzen PC with 24 threads, UAD Satellite and an RME UCXii interface. Most of my work is detail oriented so I mainly monitor through headphones, with frequency response corrected through the interface. I use a pair of Sennheiser's 560s and a pair of Beyerdynamic's 880 Studio. There is access to analog gear when needed but for the most part everything is done in the box using DSP.
Q: What other musicians or music production professionals inspire you?
A: My main inspiration is not only music but music productions like amazing songs that are psychoacoustic experiences. A good example is Cultura 3 from the Netherlands.
Q: Describe the most common type of work you do for your clients.
A: Deep Restoration and Mastering, frequent editing and mixing.
I was the Mixing Engineer, Mastering Engineer, Producer in this production
- Mastering EngineerAverage price - $50 per song
- Mixing EngineerAverage price - $300 per song
- Vocal TuningAverage price - $40 per track
- RestorationAverage price - $50 per hour
- Dolby Atmos & Immersive AudioAverage price - $200 per song
5 Revisions included, in the unlikely event that you need more then a small fee for those.
The typical turn-around is 48-72 hours.
- Lenny Kravitz
- Tori Amos
- Tool
- RME UCXii
- UAD Satellite
- Seymour Duncan Tube Preamp
- RockSolid Audio Micro3 DSP Controller
- Softube Console 1