
I make music. I've made several game OSTs in my career. References are my everything. With a proper reference, I can make music of any style and mood. My portfolio includes games like "UDONGEIN X", "Touhou: Fading Illusion" and "Touhou: Artificial Dream in Arcadia".
I've been making music for more than 10 years, and I've been making video game music since 2017. I compose and arrange music, design sounds, and mix and master tracks.
Tell me about your project and how I can help, through the 'Contact' button above.
4 Reviews
Endorse Mille OculosThe most amazing musical professional to work with. Ordered several youtube background tracks for my videos from him (all remixes of themes from popular games).
He was swift in both communication and production and the remixes came out amazing: both recognizable and in a very distinct style we discussed at the beginning of our partnership.
Overall 10/10 experience, will order from Mille Oculos again!
The most amazing musical professional to work with. Ordered several youtube background tracks for my videos from him (all remixes of themes from popular games).
He was swift in both communication and production and the remixes came out amazing: both recognizable and in a very distinct style we discussed at the beginning of our partnership.
Overall 10/10 experience, will order from Mille Oculos again!
Mixed and mastered my thrash metal track perfectly. I wish he'd also did album covers.
Was asking for some remixing and sound design. Everything was done really good. If i didnt like something or want to change something - all requests were heard and everything that needed to be done was done. Work was done pretty fast and in deadline.
Really good job!
Interview with Mille Oculos
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: So far I'm most proud of Touhou: Artificial Dream in Arcadia. I was the composer and the sound designer.
Q: What are you working on at the moment?
A: Udongein X2 OST, some smaller projects and my own tracks.
Q: Is there anyone on SoundBetter you know and would recommend to your clients?
A: Nope
Q: Analog or digital and why?
A: Both
Q: What's your 'promise' to your clients?
A: Your music will be well produced in no time.
Q: What do you like most about your job?
A: Versatility and expressing my creativity.
Q: What questions do customers most commonly ask you? What's your answer?
A: Customers' questions tend to be quite various in my case.
Q: What's the biggest misconception about what you do?
A: I have never encountered any yet.
Q: What questions do you ask prospective clients?
A: "Anyhting else, boss?"
Q: What advice do you have for a customer looking to hire a provider like you?
A: Be ready to provide references and/or detailed descriptions of your idea.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: My PC, a big MIDI keyboard, an electric guitar, a tube preamp and a good mic.
Q: What was your career path? How long have you been doing this?
A: I've been playing music for 15 years, and I've been producing it for the last 10 years. So far I have worked with several indie game developers and some other content creators.
Q: How would you describe your style?
A: Whatever style is demanded. Otherwise - something electronic, warm and buzzing, with a dash of vintage sound; or surreal vaporwave condensate.
Q: Can you share one music production tip?
A: Don't overthink. And keep your hands relaxed.
Q: What type of music do you usually work on?
A: Videogame OSTs in different styles. In the meantime — psytrance, techno, other types of electronic music, and sometimes rock and jazz.
Q: What's your strongest skill?
A: Pattern recognition. Mimicking others.
Q: What do you bring to a song?
A: Everything except for vocals.
Q: What's your typical work process?
A: First I ask for specifics: tempo, mood, energy, references - things that help me envision my customer's idea. Then I start building a song, sharing the process with the customer from time to time. When the composition is built to perfection, mixed and mastered, it gets sent to the client.
Q: Tell us about your studio setup.
A: A PC with Ableton Live and a MIDI keyboard.
Q: What other musicians or music production professionals inspire you?
A: Team Shanghai Alice, Jerico's Law, Shibayan Records, Shpongle and many others.
Q: Describe the most common type of work you do for your clients.
A: Most of the time I make complete instrumental tracks. Sometimes I design sounds. Occasionally I mix and master the songs that are brought to me.

I was the Songwriter, Arranger and Mastering Engineer in this production
- Songwriter - MusicAverage price - $100 per song
- Game AudioAverage price - $100 per day
- ProducerAverage price - $200 per song
- Ghost ProducerAverage price - $200 per song
- Sound DesignAverage price - $300 per minute
- RemixingAverage price - $100 per song
- Mastering EngineerAverage price - $50 per song
Number of free revisions: 3
Additional revision price: $20
Typical turn-around time: 3-5 days
Urgent turn-around price: $60
Contact me for additional terms.
- Shpongle
- Ceephax Acid Crew
- Lyktum
- A mic and a keyboard. The rest is software.
Score production (10 and more tracks) comes with a discount. Contact me for other offers and discounts.