
Hey, I’m Oliwier – an experienced electronic and cinematic music producer, specializing in immersive soundscapes for games, trailers, and unique productions.
I specialize in main themes, ambient music, and sound design for games, films, YouTube content, and even virtual instruments. Whether it’s creating immersive soundscapes or crafting a unique sonic identity, I focus on bringing depth and character to every project. If you need high-quality music or sound design, let’s talk!
Tell me about your project and how I can help, through the 'Contact' button above.
1 Reviews
Endorse ArmaziArmazi has been an essential part of shaping the atmosphere of our shooter game. His ability to create tense, immersive, and dynamic music truly brings the game to life. Every track he delivers is just enhancing the gameplay and storytelling more and more.
Beyond his talent, he’s professional, communicative, and deeply passionate about his work. He takes feedback exceptionally well and always goes the extra mile to refine each piece to perfection. Working with him has been a seamless and inspiring experience.I highly recommend him to any game studio looking for a unique composer!
Interview with Armazi
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: One of my proudest projects was working on an extraction shooter game, where I crafted dynamic and immersive soundscapes that heighten the player’s tension and excitement. I was responsible for the full audio design, ensuring every moment had the right atmosphere.
Q: What are you working on at the moment?
A: I’m composing for a high-intensity extraction shooter game, refining my next music release, and reaching out to potential collaborations.
Q: Is there anyone on SoundBetter you know and would recommend to your clients?
A: Not yet, but I’m open to collaborations with talented artists and producers.
Q: Analog or digital and why?
A: Both—analog for warmth and character, digital for flexibility and precision.
Q: What's your 'promise' to your clients?
A: I will deliver music that fits your vision perfectly while maintaining a high level of creativity and quality.
Q: What do you like most about your job?
A: Bringing ideas to life and seeing how music enhances a project’s emotional impact.
Q: What questions do customers most commonly ask you? What's your answer?
A: Q: "Can you make something similar to [X] but unique?" A: "Absolutely! I take inspiration from references while ensuring the music has its own identity."
Q: What's the biggest misconception about what you do?
A: That music production is just about pressing buttons. It’s a deeply creative process that involves storytelling, sound design, and technical expertise.
Q: What questions do you ask prospective clients?
A: What’s the mood or atmosphere you’re aiming for? Do you have any reference tracks? How do you want the music to interact with your project?
Q: What advice do you have for a customer looking to hire a provider like you?
A: Look for someone who understands your vision and can translate it into music. Communication is key, and a good composer should be able to adapt their style while keeping a unique voice.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: Arturia MiniFreak ROLI Seaboard A powerful laptop with my DAW and plugins High-quality headphones A portable solar charger
Q: What was your career path? How long have you been doing this?
A: I started as an independent producer and gradually shifted into game music composition. Over the years, I’ve built my brand, worked on game projects, and refined my sound.
Q: How would you describe your style?
A: A fusion of cinematic, electronic, and experimental elements—balancing emotion and energy while always serving the story or mood.
Q: Which artist would you like to work with and why?
A: I'd love to work with Hans Zimmer because they’ve been a huge influence on my journey, and I believe my sound aligns well with their vision.
Q: Can you share one music production tip?
A: Don’t be afraid to experiment with unconventional sounds. Some of the most unique textures come from layering unexpected elements or resampling your own work in new ways.
Q: What type of music do you usually work on?
A: I work on game soundtracks, cinematic music, and electronic tracks, with a strong focus on storytelling through sound.
Q: What's your strongest skill?
A: Sound design and creating immersive atmospheres that set the right tone for a project. I also excel at blending organic and synthetic elements to create something fresh and emotionally engaging.
Q: What do you bring to a song?
A: Emotion, depth, and a unique sonic identity. Whether it’s a game soundtrack or an electronic release, I aim to create music that connects with the listener and enhances the experience.
Q: What's your typical work process?
A: I start by understanding the project's vision and gathering references. I then sketch ideas on the piano or synth, develop the main themes, and build out the arrangement with layers of sound design. Once the composition is done, I fine-tune the mix and master the track to bring it to life.
Q: Tell us about your studio setup.
A: My setup includes an Arturia Minifreak, a ROLI Seaboard, and a Focusrite Scarlett Solo 4th Gen interface. I use Bitwig and Fl Studio as my DAWs, along with a carefully selected set of plugins and VSTs for both cinematic and electronic production. A strong monitoring setup and custom-built PC ensure high-performance workflow.
Q: What other musicians or music production professionals inspire you?
A: I'm inspired by Hans Zimmer, Acloudyske, and Venus Theory for their ability to shape emotions through sound. In electronic music, artists like Virtual Riot, Exyl and NoCopyrightSounds’ roster push the boundaries of sound design, which greatly influences my approach.
Q: Describe the most common type of work you do for your clients.
A: I specialize in composing and producing music for video games, bringing immersive soundscapes to life. My work ranges from cinematic orchestral scores to electronic and experimental sound design, depending on the project's needs. I also create high-energy tracks for content creators and independent artists.

I was the Game Composer in this production
- Sound DesignContact for pricing
- Game AudioContact for pricing
- Film ComposerAverage price - $200 per minute
10% deposit required before work begins.
Revisions: Up to 3 revisions included. Additional revisions available at a fee.
Turnaround time: 3-7 days depending on complexity.
- Hans Zimmer
- ROLI Seaboard
- Arturia Minifreak
- Bitwig Studio
- Fl Studio
- FMOD
40% discount for indie game devs!