
Cinematic and Multi-Genre Audio Production | Audio Mixing, Mastering and Arranging
Hello! My name is Luke and I specialise in audio production for musical artists and content creation for sync licensing. I'm passionate about high-end audio and this is evident with the work I have produced to date. I take on that mindset with every project and seek to achieve the best results possible.
I offer audio mixing, mastering and string arranging across multiple genres. My solo work is primarily cinematic in nature, and I particularly enjoy working with instruments like piano, guitar, strings and classic synthesizers. I'm passionate about creating a dynamic mix to drive the piece of music and to tell a story. My work is inspired by renowned composers including Hans Zimmer, Danny Elfman and Martin O’Donnell.
Should you choose to hire me for your audio production needs, I will provide you with a courteous, timely service that prioritises your creative vision. I utilise engineering techniques and take inspiration from engineers including Bobby Owsinski and Brian Eno. I have strong critical listening skills and can identify ways to make tracks sound their best in context with your mix.
Send me a note through the contact button above.
Credits
Interview with Lukehsounds
Q: Analog or digital and why?
A: I believe both analog and digital effects can be used together to sculpt the sound nicely for particular tracks.
Q: What's your 'promise' to your clients?
A: I promise to be friendly, courteous and professional in my interactions with clients. I guarantee to listen and implement changes during the revision process.
Q: What do you like most about your job?
A: I enjoy receiving a project and being introduced to a new, unique composition or sound I haven't heard before. The notion I can contribute towards someone's success through my audio engineering skills is something that drives me towards continuous improvement.
Q: What questions do you ask prospective clients?
A: Some examples of questions I ask clients include: 1. Which element should be the focal point of the track? 2. What kind of effects do you like, and should they be subtle or prominent? 3. Do you have a particular reference track you would like me to use?
Q: What advice do you have for a customer looking to hire a provider like you?
A: I recommend seeking out a provider who is willing to answer questions, collaborate and most importantly, listen to your needs and accept feedback. The provider should be friendly, engaging and an excellent listener. They should be able to help you achieve your artistic vision and make you feel comfortable throughout the whole process.
Q: What was your career path? How long have you been doing this?
A: My career path began as a solo musician. Now, I'm focused on providing audio engineering services for clients and content creation for sync licensing. I have been refining my engineering skills and learning a lot along the way. I've also assisted the community in music production forums and shared some of my challenges and experiences.
Q: What type of music do you usually work on?
A: I usually work on cinematic material with orchestral, electronic and world elements.
Q: What do you bring to a song?
A: I can bring a particular polish and clarity to a song that highlights the key component in the track, whether it be a lead vocal, instrument or arrangement. Using timed delays and reverb effects, I can emphasise the groove or beat of the track in a way that sounds dynamic and lively.
Q: Tell us about your studio setup.
A: I have access to a high quality suite of plugins, effects and monitoring equipment. I mix using Shure SRH-1840 headphones and make comparisons using Acustica Audio Sienna Rooms, Mission HiFi speakers and Sony headphones. The Audient iD14 allows me to work with files up to 96/24 sample rate and process effects at this native resolution. This means I can produce high resolution content suitable for streaming services that support it, such as TIDAL
Q: Describe the most common type of work you do for your clients.
A: I primarily provide mixing and mastering work for clients.
Q: What's your typical work process?
A: When working with clients, the first thing I do is establish trust and rapport through clear, concise communication. I undertake a methodical process to determine the client's needs. This begins with listening to a demo sample, communicating about things like focus elements in the track, and providing regular updates on the progress of my work. This allows the client to be fully transparent with me so I can implement any changes they would like. I am also an open book and willing to suggest things that might further enhance their content.
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: I am particularly proud of "Ascension Protocol X". I was able to achieve a new standard of sound production with this track, and it introduced me to using a voiceover creatively to establish the theme of exotic life and exploration. This track was also the very first composition I wrote, having been written in 2012.
Q: What are you working on at the moment?
A: I'm currently producing one of my solo works, "Promethean Suite". This is my third track from my portfolio I have written and produced to date.
Q: How would you describe your style?
A: I would describe my style to be cinematic and atmospheric. In my solo material, I have enjoyed composing with renowned emulations of vintage gear including the KORG Wavestation, which has been a source of inspiration for me with its impressive preset sounds.
Q: What's your strongest skill?
A: My strongest skill is my critical listening ability. I have a keen ear to identify problem areas in a track and understand the techniques required to control and shape the sound. I do this in order to tailor the sound to suit the context and intended genre of the mix.
Q: What other musicians or music production professionals inspire you?
A: My solo work is heavily inspired by popular cinematic and video game composers including Hans Zimmer, Danny Elfman, Martin O'Donnell and many others. In terms of music production professionals, my inspiration stems from engineers including Bobby Owsinski, Brian Eno and Rob Dougan.

I was the composer, producer and engineer in this production
- Mixing EngineerContact for pricing
- Mastering EngineerContact for pricing
- String ArrangerContact for pricing
I provide one revision per completed track for any amendments. Depending on track complexity, typical turn around time varies between three to five business days.
- Audient iD14 Mixing Console
- iZotope Plugin Suite
- Universal Audio Pultec EQ Collection



