First non-Japanese Shihan-Natori (Japanese Music Master).
I'm an Italian musician, working as a composer, producer, and voice over artist.
I graduated in Japanese Theater music and singing in Tokyo (Kine-ie Kai).
I am in posses of many old and amazing traditional Japanese instruments:
Taiko, Shamisen, Biwa, Shakuhachi, Nohkan, Shinobue.
I also am an expert in fusing them in sound with synthesizers and other electronic devices to discover and experiment new palettes of sounds.
Also, I am specialized in Movie and Video Games soundtracks, both with Eastern and Western instruments.
I offer my creativity for any project, both as Session musician (Adding parts and instruments to pieces) and for full compositions (Movies, Video games, other media, ecc...).
Feel free to contact me for what you need! I hope to hear from you soon.
Best regards,
Paolo (杵家弥蝶ノ嵐 - Kine-ie Ya Cho no Ran)
Click the 'Contact' above to get in touch. Looking forward to hearing from you.
Credits
Languages
- English
- French
- Italian
- Japanese
Interview with Paolo Cotrone
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: Unfortunately, NDA.
Q: What are you working on at the moment?
A: NDA (Videogames with important production).
Q: Analog or digital and why?
A: Both. The universe is too big to choose what the best thing is.
Q: What's your 'promise' to your clients?
A: The best I can be.
Q: What do you like most about your job?
A: Expressing myself.
Q: What advice do you have for a customer looking to hire a provider like you?
A: The more clear is the request, the better the final product will be.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: Shamisen, Shakuhachi and Taiko.
Q: What was your career path? How long have you been doing this?
A: I play music since I was 4 years of age. Became a professional composer at the age of 25. Now, Having 10 years of experience I feel more and more curious to explore new sides of this job.
Q: How would you describe your style?
A: Yes
Q: Can you share one music production tip?
A: Always listen, both to people, to music and most of all to the silence in them.
Q: What type of music do you usually work on?
A: Cinematic and Soundtracks.
Q: What's your strongest skill?
A: Probably everything I do in music is very natural to me. Nothing scares me. Reaching out for the unknown my greatest desire in art.
Q: What do you bring to a song?
A: My knowledge and experience with not only music and its theory and technicality, but also the spirituality and philosophy I learned in Japan from my masters.
Q: What other musicians or music production professionals inspire you?
A: I'm a Huge fan of all Nintendo composers: Koji Kondo, Kenji Yamamoto, Hajime Wakai. Also, I have been inspired by not only classical musicians but also Rock and Progressive bands, such as Tool and Genesis.
Q: Describe the most common type of work you do for your clients.
A: Usually I'm a composer for Video-Games and Movie soundtracks.
I was the Composer and performer in this production
- Game AudioAverage price - $500 per day
- Film ComposerAverage price - $200 per minute
- Full instrumental productionAverage price - $400 per song
- Composer OrchestralAverage price - $100 per song
- ProducerAverage price - $400 per song
Very fast deliverer.
Usually it takes just 1 or 2 revisions to tune everything perfectly.
Additional costs will be discussed depending on the requests.
- Kenji Yamamoto
- Koji Kondo
- TOOL
- Shamisen
- Shakuhachi
- Taiko
- Shinobue
- Nohkan
- Moog Grandmother
- Eurorack System
- collection of various synthesizers
Usually, for the first project together I offer a discount.