George Ticho (DYZGO records)
Sound Engineer, Sound Designer
Worked with Sefi Carmel and DYZGO on "4 milimetrai" and "Jama". I mix songs tastefully and expensively... My Mixing Coach is Max Berg.
I have a proven ability to mix songs in a tasteful and high-quality manner. I am committed to producing exceptional results and am willing to invest in top-of-the-line equipment and tools to achieve them.
With a keen ear for musical detail and a passion for crafting seamless transitions and blends, I am able to create mixes that are not only technically precise but also artistically compelling.
I take pride in delivering outstanding work that exceeds client expectations and am constantly seeking to refine and improve my skills through ongoing training and professional development.
I'd love to hear about your project. Click the 'Contact' button above to get in touch.
Credits
Languages
- English
Interview with George Ticho (DYZGO records)
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: I worked with Sefi Carmel and Dyzgo on the 4 milimetrai track. I was engaged in sound design and mixing.
Q: What are you working on at the moment?
A: I'm make sound design for some games, also mix songs for my regular clients.
Q: Is there anyone on SoundBetter you know and would recommend to your clients?
A: Dyzgo, Max Berg,
Q: Analog or digital and why?
A: Whether to use analog or digital gear depends on the specific needs and preferences of the user. Here are some factors to consider: Analog: Analog gear is known for its warm, natural, and often unpredictable sound. Analog equipment can be more forgiving and can help to smooth out imperfections in the sound. Analog gear can be particularly desirable for certain types of music, such as vintage or retro genres. Digital: Digital gear is known for its precision, clarity, and versatility. Digital gear offers a wider range of options and features, often with greater ease of use and convenience. Digital gear can be more cost-effective and easier to maintain than analog equipment. Overall, both analog and digital gear have their own strengths and limitations. Many professionals use a combination of both, depending on the specific requirements of the project or the desired sound. Ultimately, the choice between analog or digital gear comes down to personal preference, the project's goals, and the specific requirements of the recording or performance situation.
Q: What's your 'promise' to your clients?
A: Your song will be done on time, you will hear the rustle of the morning stars in it.
Q: What do you like most about your job?
A: The ability to turn sound into a story and share it with the world. Breathe life into the song.
Q: What questions do customers most commonly ask you? What's your answer?
A: How much is it? My answer is: What is your confirmed budget?
Q: What's the biggest misconception about what you do?
A: The misconception is that this is a quick and easy job.
Q: What questions do you ask prospective clients?
A: What are the project timelines? What is the budget for this project? Is it possible to expand cooperation after this project?
Q: What advice do you have for a customer looking to hire a provider like you?
A: Be specific in your expectations. Stay in touch and answer questions. Send the project correctly signing all audio tracks.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: Acoustic guitar: A versatile instrument that can be used for playing and composing music, and can provide entertainment and comfort on a deserted island. Solar-powered battery charger: A device that can harness the sun's energy to keep electronic devices charged, allowing you to keep other gear running even without access to an electrical outlet. Satellite phone: A communication tool that can be used to call for help or communicate with the outside world in case of an emergency. Water filtration system: A device that can turn saltwater or contaminated water into clean drinking water, which is essential for survival on a deserted island. Multi-tool: A compact device that combines multiple tools in one, such as a knife, saw, pliers, and more. This can be useful for a wide range of tasks, from building shelter to preparing food to fixing gear.
Q: What was your career path? How long have you been doing this?
A: I had to break my arm to fully commit to music. I had dabbled in it before, but not seriously. After the fracture, I had a choice: to become a master in a year or to hit the streets. I chose the former.
Q: How would you describe your style?
A: It is heart and intuition vibe for mixes I do.
Q: Which artist would you like to work with and why?
A: Eminem, because I was young and he inspired me to make music also.
Q: Can you share one music production tip?
A: Use your heart and ears. Make it like it your last day on this Earth.
Q: What type of music do you usually work on?
A: Pop, hip-hop music.
Q: What's your strongest skill?
A: I think is atmospheric sound design for the song.
Q: What do you bring to a song?
A: I bring my inspiration and passion to make it perfect.
Q: What's your typical work process?
A: I'm working with a big cup of green tea.
Q: Tell us about your studio setup.
A: Cubase 12 Pro.
Q: What other musicians or music production professionals inspire you?
A: Howard Shore, Max Berg, Dyzgo and etc.
Q: Describe the most common type of work you do for your clients.
A: Most often, I receive a project consisting of multitracks. I align the tracks, perform processing, mix and master. I also do sound design.
I was the Mixing Engineer, Candy. in this production
- Mixing EngineerAverage price - $500 per song
- Mastering EngineerAverage price - $100 per song
- Sound DesignAverage price - $300 per minute
- Post MixingAverage price - $200 per minute
- Production Sound MixerAverage price - $200 per day
I can mix your song in 3-7 days, it depends.