Aleksis Tristan Shaw

Videogame Music Composer

Aleksis Tristan Shaw on SoundBetter

High-quality, custom music production and composing services for your videogame, film, or podcast. Music cues can be written to loop seamlessly, or as fixed compositions within a specific timestamp.

Aleksis is an American videogame composer from Greenville, North Carolina. While she is a multi-genre composer, Aleksis specializes in writing orchestral and ambient music for dark fantasy and horror games. She has composed for Memento Mori Games' "INSOMNIA", Grafixia Studio's "MENTAL: The Dark Night", A.V. Dossow's "Pinocchiogoria", and Ecilla's "Sanity Check".

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Credits

Discogs verified credits for Aleksis Tristan Shaw
  • Various
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Languages

  • English

Interview with Aleksis Tristan Shaw

  1. Q: Tell us about a project you worked on you are especially proud of and why. What was your role?

  2. A: It may have been short-lived but I produced the Blood Trine podcast in its entirety with a team of just three people, myself included. I composed almost 2 hrs of original music for the three episodes we released; directed and recorded all vocal parts; mixed and mastered all audio - and even acted in it.

  3. Q: What are you working on at the moment?

  4. A: A licensable music pack of dark, solo piano pieces.

  5. Q: Analog or digital and why?

  6. A: Digital; if you do digital right, laymen won't be able to distinguish between the two.

  7. Q: What's your 'promise' to your clients?

  8. A: Deadlines will be set and met. Consistency and reliability are paramount to me.

  9. Q: What do you like most about your job?

  10. A: Collaborating with other artists and helping them create art that creates the biggest impact on the target audience. Giving memorable and evocative experiences to our shared audience.

  11. Q: What questions do you ask prospective clients?

  12. A: What genre/format are you working in and what kind of music are you looking for? How long do you want the track to be? If it's a larger product like a full score or a series of works - what is your budget? How many instruments/level of complexity are you expecting? Do you have any references of what you want it to sound like?

  13. Q: What advice do you have for a customer looking to hire a provider like you?

  14. A: Know what you want and find reference examples if you can.

  15. Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?

  16. A: My computer and everything on it; a good pair of headphones; a good microphone; portable wi-fi; and a cellphone. I don't need much hardware!

  17. Q: What was your career path? How long have you been doing this?

  18. A: I've been producing seriously for a little over 4 years now.

  19. Q: How would you describe your style?

  20. A: I'm focusing my brand on dark fantasy/horror right now, that's probably the aesthetic I like working with the most. Those are the genres I'm focusing on in games, TV/film, and podcasts. Even when I'm doing hip-hop beats, I'd mostly like to work with dark trap/trap metal artists.

  21. Q: Which artist would you like to work with and why?

  22. A: Too many to count. In gaming, maybe the SIE team behind the Soulsborne games. If in film, Ari Aster or Robert Eggers. TV - Ryan Murphy. Music? Anybody from Lingua Ignota to Megan the Stallion.

  23. Q: Can you share one music production tip?

  24. A: Subtractive EQ for sub freq on all non-bass instruments.

  25. Q: What type of music do you usually work on?

  26. A: Mostly orchestral/classical or ambient, particularly for fantasy and horror projects.

  27. Q: What's your strongest skill?

  28. A: Melodies and toplining

  29. Q: What do you bring to a song?

  30. A: A memorable melody, an evocative chord progression, and a unique approach to harmony and arrangement.

  31. Q: What other musicians or music production professionals inspire you?

  32. A: Many: Steven Melin, Andrew Huang, Charles Cornell, Myuu, Lucas King, Akira Yamaoka, Christopher Larkin, Charlie Clouser, Hans Zimmer, Peter Gundry, Bobby Krlic, Danny Elfman, Jason Graves, and more.

  33. Q: Describe the most common type of work you do for your clients.

  34. A: Original soundtrack composition for indie game developers.

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Aleksis Tristan Shaw - Orchestra of the Occult Sample Track

I was the Composer in this production

Terms Of Service

Exclusive, royalty-free license; $100 per minute of finished music; one revision w/o charge. 1 week turn-around.

GenresSounds Like
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More Photos
More SamplesComposed, produced, and arranged by Aleksis Tristan Shaw