Mixing Engineering, Sound Designing, Beatmaking - that's how I can help you.
Ten years of beatmaking experience in rap genre, Five years of Mixing Audio in a recording studios and freelance jobs.
Audio editing, Mixing, Sound Design, Beatmaking - that's how I can help you.
More than five years of experience by working with sound in a recording studios. Mixing music and vocals, mixing songs of different genres and much more that I have done more than once. Working in Cubase and FL Studio 20 using professional tools for achieving best result.
First of all my attention is on quality of project, creativity and close wiev on details. Orientated for best result. Paying attention at your wishes, result orientation, constructive flexibility in decision-making, full readiness to take responsibility for the result and focus on long-term cooperation.
My services: Mixing Songs; Music Design; Sound Design; Beatmaking;
My Tools: FL Studio, Cubase;
You can contact me anytime I am ready to answer all questions you may have offering a project of any size or budget.
Would love to hear from you. Click the contact button above to get in touch.
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Interview with WILL RISE
Q: What are you working on at the moment?
A: Working at imroving my mixing skills.
Q: Analog or digital and why?
A: For sure I like to feel how I'm setting sound by my hands , but It depends on what task I'm working. Sometimes it's better to work with digital, sometimes with analog like in recording for example.
Q: What's your 'promise' to your clients?
A: I'll try to use all my experience to implement your idea.
Q: What do you like most about your job?
A: Searching for new talents and ideas to help realize their wishes.
Q: What questions do customers most commonly ask you? What's your answer?
A: Popular question "My originar records sound bad, I've recorded it in moody room with lots of sounds around, can you fix it?". I'll give an answer: Remember that good recorded material is the basics of good mix. Of course I can fix it partially , but it wouldn't sound perfect.
Q: What's the biggest misconception about what you do?
A: That awesome gear can give you best sound, like you can buy mixing deck for crazy money with expensive monitoring systems and many of compressors/reverberation/EQ etc. and the sound will be perfect? I don't think so. Best sound is made by people who works at it and their trained ears, also by knowledge and experience.
Q: What questions do you ask prospective clients?
A: What idea you put into your art?
Q: What advice do you have for a customer looking to hire a provider like you?
A: Focus on requirements. Make them as clear as possible.
Q: What was your career path? How long have you been doing this?
A: I've been making music since 2012, Mixing from 2016
Q: How would you describe your style?
A: Ambient shamanic music, at mixing - warm, wide, quite fat and clear sound.
Q: Can you share one music production tip?
A: Stick to a healthy minimalism.
Q: What type of music do you usually work on?
A: Ambient, Hip-hop, Rap .
Q: What's your strongest skill?
A: Well, I think I can call it "mood catching".
Q: What do you bring to a song?
A: Some kind of my vision on art of person I'm working with, to get a collaboration of client request and my experience. Trying to get sound which is in my opinion will be the best match according to request.
Q: What's your typical work process?
A: Typical work process is searching according to the mood requiremnt/reference track.
Q: Tell us about your studio setup.
A: Well, my studio gear is next: Genelec 8030bpm as main monitors, UAD Apollo Twin interface, Sony MDR-7506 headphones , M-Audio keystation 49 keys, Akai MPD-32 pads and automation; Mixing DAW is Cubase, for Music production using FL Studio 20;
Q: What other musicians or music production professionals inspire you?
A: I've get inspired from well balanced, good mixed and natural sound. Back in the days I was inspirated by Eminem to start creating songs.
Q: Describe the most common type of work you do for your clients.
A: -Full music production cycle in rap/hip-hop/trap/drill genre according for publishing platforms requirements; -Mixing recorded projects;