John Leonard French

Instrumental Mixing/Mastering

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1 Review (1 Verified)
John Leonard French on SoundBetter

Professional mixing and mastering for instrumental tracks, such as music video game music, film music and trailer music.

I'm a professional videogame composer and sound designer. My credits include Iris & the Giant (Switch), Sovereign Tea (PC), Keplerth (PC) and QuiVr (PS4) plus many more.

My music assets have been used by developers all over the world, including in the hugely popular Survive wilderness survival simulator and Supraland.

I specialise in instrumental music mixing and mastering, including large multitrack projects for video games, films and trailers.

Tell me about your project and how I can help, through the 'Contact' button above.

1 Reviews

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  1. Review by Nicolas S.
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    I was floored by the amount of technical knowledge and attention to detail. John went an extra mile by providing me with in-depth explanations of what he has done on the mix. Also, when you hire a sound engineer, aside from his studio and knowledge, you are also hiring their ear. John has an excellent and musical one. The resulting mix was way above what I could expect, and it was delivered very quickly. I'm looking forward to working with him again. Thank you John Leonard French!

Interview with John Leonard French

  1. Q: What's your 'promise' to your clients?

  2. A: I'm only happy once you're happy. It's hugely important to me that you love the work that I've done. If you're not happy with it, then I'll always make it right.

  3. Q: What advice do you have for a customer looking to hire a provider like you?

  4. A: I have the most experience mixing instrumental music, for games, films, trailers or other media so, if you're writing music like that, I can help you.

  5. Q: What was your career path? How long have you been doing this?

  6. A: I've been writing music for games since 2013, when I released my first game music asset, a collection of Combat Music, for the Unity Asset Store. Since then my music products have become some of the most popular audio assets available for games, and have been used by thousands of developers around the world. I've also had the chance to write and produce soundtracks for a a number of games, including QuiVr (PS4) and Iris and the Giant (Nintendo Switch).

  7. Q: What type of music do you usually work on?

  8. A: I usually work on video game music and similar instrumental tracks, so I've got lots of experience splitting up productions into parts and stems and looping them for use in-game.

  9. Q: What's your typical work process?

  10. A: When I'm working with a client I always prefer to do the work upfront and then take payment after, but only if they're happy with what I've done. I've always worked this way because I've found it helps me to focus on what the client really wants, and helps me to do a great job for them.

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Tundra

I was the Composer and mixing engineer in this production

Terms Of Service

I prefer to do the work upfront and take payment after, and only when you're happy with the results.

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