Sound Designer/Composer/Sound Engineer fascinated by sound crafting and dedicated to the infinite applications of audio. Specialised in productions for media, interested in the relation between people and the surrounding soundscape, expert in Ambient composition. Constantly active on new projects, currently available for freelance work.
Over the past few years I have developed experience in different areas of audio engineering and post-production, from videogame audio to theatre shows, from movie soundtracks to sound design for media, and more.
I love to adapt myself to each individual project, I'm creative and enthusiastic about getting involved in new works, so I'm very much open to chat about your project, and discuss the best approach for you.
If you are interested in exciting customised audio, then feel free to check out my portfolio; I look forward to beginning a successful collaboration with you.
Would love to hear from you. Click the contact button above to get in touch.
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Interview with Fabio Di Santo
Q: What are you working on at the moment?
A: At the moment I'm perfecting my sound design showreel, as well as creating audio material for Game developers (Unity Asset Store). I'm also producing a few different tracks for different projects, one involves EDM beat-making, another will be more of a Hard Blues track, and so on. I like to have always lots of different activities on-the-go, it keeps my creativity up and running!
Q: What's your strongest skill?
A: During my four university years of Music Technology, I believe I developed a pretty efficient sharp hearing, that allows me to get a nice and wide mix, as well as a very open creative aesthetic, which makes me aware of the infinite potentialities of sound; in other words, my products relies upon any sound event that I can put my hands on.
Q: What's your typical work process?
A: Although this may differ depending on the nature of the work, I generally start by dropping on an empty project some fresh basic ideas that I think may incorporate the nature of the production. Later I develop this into a finished proper product. I try as much as I can to obtain a good and clear balance at earlier stages, as I believe the most important aspect of my work is to make sure my client is happy and share my vision of the creation from the earliest stage of work; in order to do so, I prioritise clearing up and avoiding confusion. Consequence to this is paying very accurate attention to clients feedback, which I believe can be converted efficiently in creativity fuel to craft an amazing product together.
Q: Tell us about your studio setup.
A: I work in different work-stations: the studio where I work as a sound engineer consists of an Allen & Heath analog desk, JBL Speakers and iMac. My home studio is a vintage LEM analog desk, a macbook pro plus a Samsung Hd Monitor, M-Audio BX5 Speakers, and Focusrite Scarlett 2i2 Interface. To this I add my guitars (Acoustic Takamine ETN10C, Hollow-body Ibanez AS73G-NT) and my valv amp Bugera, plus my M-audio midi controller and lots of other instruments and pieces of equipment.
Q: What's your 'promise' to your clients?
A: Hire me for customised audio and I guarantee you absolute professionality and immediate response on communications. My biggest inspiration is to create something innovative, incredible and this will be my approach to your website.
Q: What do you like most about your job?
A: I love working always on something different, I love being involved in works that I believe are somehow giving something to someone; I love to express my creativity and I feel honoured to have even one person listening to it.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: A fender Stratocaster, a 8-channel Motu Interface, a Zoom H2n, a pair of Jbl speakers and my MacBook Pro
Q: Which artist would you like to work with and why?
A: Justin Vernon. His diversity as an artist fascinates me and I'm more and more amazed by any product he releases. I wish I could spend a couple of hours watching him in the studio messing about with a couple of tape machines and a vocoder.
Q: What type of music do you usually work on?
A: Soundtracks and sound design for media, such as films and games. Audio-visual projects, commercials, corporate videos, audio-branding.
Q: What do you bring to a song?
A: Due to my passion for music, I'm constantly looking for fresh listening; this keeps me really updated about which sound is trending. Because of this I end up having an overall clear understanding of music sub-genres and scenes, and I can use this knowledge to maintain my product original and interesting.
Q: Describe the most common type of work you do for your clients.
A: I create original sound design and music for various media. My focus is mainly on audio-visual products, such as films, videogames, corporate videos, commercials, but I am also involved in music production for artists and post-production audio editing. I combine digital production (Logic Pro X, Ableton Live 9, Max/MSP) with analog instrumentation, always aiming to develop a customised approach to fit your project. I have experience as studio sound engineer and I have a very good understanding of recording equipment and techniques