Tortion. Studio

Mixing, mixing and mixing

Tortion. Studio on SoundBetter

Hey! I've been working over 15 years as an independent sound engineer running my own studio. As such, I've mixed more songs than I can remember! Dozens of albums, singles, EPs for local and international artists.

It's quite straightforward, my specialty is mixing. That's what I do. You need mixing? I'll do it! I've done it so much I can't count it, it's been daily for over 15 years. Wow... it's been a while!

Click the 'Contact' above to get in touch. Looking forward to hearing from you.

Interview with Tortion. Studio

  1. Q: What type of music do you usually work on?

  2. A: That's a tough one, it really depends on who walks in the studio! But my most influential genres would be rock and electronic music

  3. Q: What's your strongest skill?

  4. A: Pro Tools master, very sensitive ear

  5. Q: What do you bring to a song?

  6. A: A musician's ear and an engineer's brain

  7. Q: What's your typical work process?

  8. A: 1. Wake Up 2. Drink Coffee 3. Make killer tracks

  9. Q: Tell us about your studio setup.

  10. A: I run a pro tools HD rig with some great outboard and a nice mic collection, there is a full list on my site

  11. Q: What other musicians or music production professionals inspire you?

  12. A: Danger Mouse for the sound, Jack White for his independent and super "rock" vibe

  13. Q: Describe the most common type of work you do for your clients.

  14. A: Music production and sound design (I work a lot for films and video games but also produce bands)

  15. Q: Analog or digital and why?

  16. A: I actually hate the trend going on now that analogue is better than digital. Most people saying this will then pull out an old piece of gear with burnt capacitors and humming power-supplies and say something along the lines of "it sounds so warm!". I think both worlds have their ups and down, but one doesn't sound better than the other. In the end, being a lo-fi fan, I probably enjoy digital more because it's cheaper and offers unthinkable creative possibilities that just can't be achieved with analog gear. Look at companies like OTO Machines, Teenager Engineering, Twisted-Electros or MeeBlip to name a few incredible digital creators.

  17. Q: What's your 'promise' to your clients?

  18. A: This is gonna be cool. Really!

  19. Q: What do you like most about your job?

  20. A: Being creative, finding solutions to problems

  21. Q: What questions do customers most commonly ask you? What's your answer?

  22. A: Can you fix this? Answer: yes

  23. Q: What's the biggest misconception about what you do?

  24. A: That I'm not capable of doing anything.

  25. Q: What questions do you ask prospective clients?

  26. A: Tell me about your dream

  27. Q: What advice do you have for a customer looking to hire a provider like you?

  28. A: This is gonna be cool!

  29. Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?

  30. A: 1. Teenage Engineering's OP-1 (most versatile piece of gear... ever!) 2. An upright bass (well I am a bassist...) 3. Kalimba (such a relaxing instrument to play, goes great with beaches) 4. My studio chair (really, that thing is ridiculously comfy) 5. Coffee machine (this one doesn't need an explanation right?)

  31. Q: What was your career path? How long have you been doing this?

  32. A: I started music in the conservatory when I was 6 years old playing the violin and studying solfeggio. Since I've studied sound engineering in SAE but mostly have been working independently on many different projects in many different styles. I feel like I'm mostly self-taught.

  33. Q: How would you describe your style?

  34. A: Pretty nerdy. In a good way.

  35. Q: Which artist would you like to work with and why?

  36. A: Probably Danger Mouse, I would love to get a detailed look on his creative process

  37. Q: Can you share one music production tip?

  38. A: Free your mind, love your work

  39. Q: Tell us about a project you worked on you are especially proud of and why. What was your role?

  40. A: Being a gamer I recently worked on the game "Split", which was the first game of a small New-Zealan studio. The game didn't sell well but the artistic side of it was very well done and the collaboration went great. I guess I'm proud to have worked on a beautiful game and that the work provided added so much to the game's feel.

  41. Q: What are you working on at the moment?

  42. A: - A video game that will be distributed on the Playstation Network - A documentary about a crazy NY artist - A promotional video for the department of education - A very poetic animation short - Mastering an album for a pop band

  43. Q: Is there anyone on SoundBetter you know and would recommend to your clients?

  44. A: I know no-one here for now

Gear Highlights
  • 3202 Funky Junk analog summer
  • Pro Tools HD rig
  • tons of plugs
More Photos