Music and sound isn't just a media, it's our own universal language. We have been connecting with each other with music ever since space and time itself. Why else do we immersed ourselves to movies, and games. It is because music and sounds understood us and help us get together.
Hello,
My name is Miguel Cintra, welcome to 3G_Ghost_Production. I am a audio engineer that is an alumni from Full Sail University; yet I am eager to grow and develop my skills with you. Here in 3G_Ghost_Production not only I provide mixing for your music, but also for your movies and video games. I will provide my services and all my skills and effort to make your song and sound effects sound as good as possible and treat every project with care and dedication. I will surpass my limits of creativity outside the box to make your sound heard all over the world. So if you are interested, please contact me by email which is miguelcintra11@gmail.com, WhatsApp:+1 (305) 785-8777, or text if you are in the American region 305-785-8777. Please don't hesitate to contact me and to try out my services.
Contact me through the green button above and let's get to work.
Interview with 3G_Ghost_Production
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: I am proud of my Trials of unrest global game jam project, it’s the first game I cooperated to make sound effects for videogames. I was the sound designer.
Q: What are you working on at the moment?
A: I am open to any work you will give me.
Q: Is there anyone on SoundBetter you know and would recommend to your clients?
A: I wish I would know get to them and collaborate with them.For there are things I can learn from others.
Q: Analog or digital and why?
A: I can do both because I have learned both analog and digital in full sail
Q: What's your 'promise' to your clients?
A: My promise is to make their sound heard
Q: What do you like most about your job?
A: To be part of the creative story. Being with each artist and mix their work is like an adventure.
Q: What questions do customers most commonly ask you? What's your answer?
A: Am I serious? Yes I am serious about my goals my work, I will prove my efforts to all of you.
Q: What's the biggest misconception about what you do?
A: Some people confuse me for making beats, the thing is I don’t make beats i mix them.
Q: What questions do you ask prospective clients?
A: Will you trust me and give me a chance to work with you and to collaborate with you?
Q: What advice do you have for a customer looking to hire a provider like you?
A: Never give up on your dreams, if you work hard and believe in yourself you can achieve your dreams into a reality.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: My Apollo, my MacBook, my AKG headphones, the mini nova, and my senennheiser e835
Q: What was your career path? How long have you been doing this?
A: Being a audio engineer is my career path and I have done it for 2 years. I may be new but I can adapt and learn quick.
Q: How would you describe your style?
A: My style is to be openly creative with others.I wanted to connect with the artist and understand their style.
Q: Which artist would you like to work with and why?
A: I would love to work with various artists in the Japanese entertainment industry, because my dream is to become an audio engineer in japan.
Q: Can you share one music production tip?
A: Always trust your group, producing music isn’t just about making a song it’s about trusting and collaborate with people with different creative mindsets to make a song unique.
Q: What type of music do you usually work on?
A: I usually work on rock, because I have loved rock, but also I can work on gaming music, sound tracks, lofi and more
Q: What's your strongest skill?
A: My creativity of sound design is my strongest skill.
Q: What do you bring to a song?
A: I bring it it’s potential, it’s life, what I wanna bring to a song is a clean mix that make people say, “that is a good mix”
Q: What's your typical work process?
A: My work process is basic first I listen to the song a few times, then I play around with any effects to see if it works and add it on, and if there is theories I would like to try i take the risk.
Q: Tell us about your studio setup.
A: My studio set up is the last gifts that my mom got me she believe in my dreams of being the best audio engineer. I have an Apollo mk2 thunderbolt, a MacBook Pro, I use various DAWs from logic to pro tools to even Reaper.
Q: What other musicians or music production professionals inspire you?
A: What inspired me was bob Jovi because at first I wanted to be a rockstar. But I have no experience in music so I decided to learn recording arts to be the rockstar behind the scenes
Q: Describe the most common type of work you do for your clients.
A: I do game audio for volunteering in game Jams.
- Mixing EngineerAverage price - $100 per song
- Sound DesignAverage price - $100 per minute
- Game AudioAverage price - $200 per day
- Post MixingAverage price - $200 per minute
- Post EditingAverage price - $50 per track
- EditingAverage price - $50 per track
I,_______________ hereby agree to pay the above amount for the services provided by 3G_Ghost_Production Appropriate credit must be given to both parties involved.
- Apollo twin X thunderbolt
- AKG 175
- Yamaha Hs7s
- krk 8s
- senennheiser e835
- Pro Tools
- Logic Pro X
- Reaper
- FMOD
- Wwise
- Rhode Nt1a
- mininova synthesizer
Buy one session and get one free