Mixing, Mastering, Sound Design, and Production are skills I have been developing since age 16. I have studied these skills at university level with BIMM, and am no stranger to the creative process - as I built my skillset writing my own electronic music. No genre or style is off limits for me, and if there's something I don't know, I learn it.
- Can mix and master
- Can design sounds for any genre and Foley
- Can work alongside any DAW
- Happy to share or teach what I know
- Aware of copyright law, marketing strategy, and other industry workings
With no prior music qualifications, I made the cut for BIMM with my portfolio alone. That portfolio was made over three months, and I had never written a finished track prior. It doesn't matter if I don't know something now - if you need it done, I can do it.
I made the decision to study music production after hearing music that inspired me like I never had been. My goal now is to deliver that feeling to others as much as possible, by any means possible. Music is the only thing I have ever had a focus and drive for, and I will continue to develop and learn with each project. Hopefully, I can help those I work with do the same.
If working within a certain DAW is a concern for you, not to worry - my past projects have made me capable with Pro Tools, Ableton Live, Logic Pro, and FL Studio. Working with Cockos Reaper won't be an issue either.
On top of the skills I have mentioned, I have also worked on Foley projects, and projects dealing with room acoustics. I possess an awareness of the workings of the music industry. Such as copyright law, marketing, and proper licensing.
Would love to hear from you. Click the contact button above to get in touch.
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Interview with Thestral (Ashley)
Q: What's your 'promise' to your clients?
A: To always be open with my ideas, as well as open to yours. To help you bring your vision to life.
Q: What do you like most about your job?
A: Knowing that I've had a positive impact on someone's life.
Q: Which artist would you like to work with and why?
A: Nobody specific. Each subculture of music brings its own set of knowledge and practices to the table, and thus an opportunity to further learn and improve what I do.
Q: Analog or digital and why?
A: Digital. Reproductions of analogue equipment are becoming incredibly accurate, and as time goes on the only true limitation will be processing power. That said - nothing beats a skilled musician pouring their passion into their instrument in many cases.
Q: What advice do you have for a customer looking to hire a provider like you?
A: Challenge what you know, always. The old methods certainly work, but that means there are a lot of people doing the same things, and joining the club won't help you to stand out. Be willing to take risks - the success of your passion is worth some bravery.
Q: What was your career path? How long have you been doing this?
A: My music career currently occupies 5 years of my life
Q: How would you describe your style?
A: If I knew how, I would. Hopefully that's a reflection of my originality, so I'll leave the more complicated explanations to my music.
Q: Can you share one music production tip?
A: Never underestimate the power of doing some research. 30 minutes researching and 30 minutes working will be more productive than simply an hour of work in most cases.
Q: What type of music do you usually work on?
A: Mixing usually sees me working with indie/pop rock tracks, but writing is based in all things electronic.
Q: What's your strongest skill?
A: My adaptability and lateral thinking.
Q: What do you bring to a song?
A: My passion and love for what music is, does, and stands for. The desire for you and your voice to be heard through music, in a way that allows you to give the most true expression of yourself possible.
Q: What's your typical work process?
A: When mixing, the initial focus is to establish rhythm - this means starting with drums and any rhythm sections, e.g. rhythm guitar. Once I have these supporting each other, I will then mix in bass parts, lead parts, and vocal parts in that order. Writing a track involves first building a drum pattern, then bass, melody and chords, to form an initial hook that the rest of the track will be built around.
Q: Tell us about your studio setup.
A: I maintain several (currently 5) methods of monitoring audio, to ensure my mixes are suitable for a variety of systems and setups. Writing a track centers around the use of hardware controllers, powerful digital synths, and my microphones working in tandem to move in a different direction with each project.
Q: What other musicians or music production professionals inspire you?
A: Easily on this list are names such as Space Laces, Tomás Onderka (Scraton), Too Many Zooz, The Dead South, Static X, Esseks, and Terror Reid.
Q: Describe the most common type of work you do for your clients.
A: Mixing comes up the most often, with sound design and assisting in sequencing/arrangement also being common.