In need of someone to edit dialogue, create sound design, do Foley, record ADR, or even just create a Demo Reel for animation, video games, short films, etc.? Then I'm your girl!
YouTube: MCZ Dub Productions
Janice M. Acevedo is a student working towards becoming an ADR Director, and who will be graduating with her Recording Arts and Show Production diploma in May of 2021. From there, she hopes to move to Texas and get a start in mixing audio for anime or animation.
In her younger years, Janice participated in community theatre where she has been taught communication and teamwork skills. Janice always had a passion for ADR and sound design because she enjoys bringing visuals to life with voice over, sound, and music. One day, she hopes to create an animation series of her own because she wants everyone to be invested in the projects she creates.
Tell me about your project and how I can help, through the 'Contact' button above.
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Interview with Janice Marie Audio
Q: What advice do you have for a customer looking to hire a provider like you?
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: A project I worked that I'm especially proud of is the Sound for Visual Media project I did for school. We re-did everything: the dialogue, the music, sound effects, and Foley. I was in charge of ADR, and also did Foley, as well as edit some of the sound design.
Q: What are you working on at the moment?
A: I am currently working on a fandub production of a WEBTOON, for my YouTube channel. entitled "Cursed Princess Club."
Q: Is there anyone on SoundBetter you know and would recommend to your clients?
A: I would recommend my friend MaxTheEnginear for when it comes to music.
Q: Analog or digital and why?
A: Digital because it's a lot faster, and easily accessible.
Q: What's your 'promise' to your clients?
A: My 'promise' to my clients is to give you the best product as possible for any project.
Q: What do you like most about your job?
A: What I like most about my job is the fact I get to work with multiple different people, and be given opportunities to work on many different projects.
Q: What questions do customers most commonly ask you? What's your answer?
A: Questions customers most commonly ask me: "Do you voice act?" "Will you voice act in my project?" My answer: I work with voice actors, I don't voice act, myself.
Q: What's the biggest misconception about what you do?
A: The biggest misconception about what I do is that many believe I voice act.
Q: What questions do you ask prospective clients?
A: What kind of performance are you going for?
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
Q: What was your career path? How long have you been doing this?
A: My career path is to be an ADR Director, or sound designer for animation, video games, etc. I have been doing ADR and sound design for about 8 years, at least, on YouTube.
Q: How would you describe your style?
Q: Which artist would you like to work with and why?
Q: What type of music do you usually work on?
Q: What's your strongest skill?
A: My strongest skill is dialogue editing and sound design.
Q: What do you bring to a song?
Q: What's your typical work process?
A: My typical work process consists on working on the voice over, first and foremost, sound design second, and music last.
Q: Tell us about your studio setup.
A: As of right now, my studio set up is my iMac, and several DAWs, such as ProTools, Adobe Audition, Logic Pro X. and even Audacity.
Q: What other musicians or music production professionals inspire you?
Q: Describe the most common type of work you do for your clients.
A: The most common type of work I do for my clients is Sound Design, Foley, and Audio Editing.