
Mixing & mastering engineer with 20+ years of experience working on rock, metal, and alternative records. Numerous full albums and many singles produced, mixed, and mastered. Real bands, real amps, real performances. Radio ready mixes that translate everywhere. Santiago, Chile based. Available worldwide.
I started doing this in the early 2000s. Small studios, live rooms, bands with limited budgets. I learned to make things work with what was available. That skill has not left me. Now I work out of a boutique studio in Santiago, with a hybrid analog and digital setup, but the approach is still the same. Listen to the track, figure out what it needs, do the work.
The records I have worked on have been released on radio, streaming, and physical formats. Rock, metal, punk, alternative. Many full albums. Countless singles. Some of those records are still in rotation.
What I offer is straightforward. I take your raw tracks and turn them into a finished record. That includes editing, comping, tuning, mixing, and mastering. I offer one thing: a professional result that you can release.
If that sounds like what you need, send me your tracks. I will listen and tell you exactly what I think. No guessing. No fluff. Just an honest assessment of what your music needs.
Send me an email through 'Contact' button above and I'll get back to you asap.
Credits
Discogs verified credits for Leonardo Badinella- Leonardo Badinella
- Leonardo Badinella
- Awen (7)
- Pistola
- Kouros (3)
- Pistola
- Trysol
- Profano (3)
- Emilio Miranda
- Awen (7)
- Sentimiento Paranoide
- Pistola
- Emilio Miranda
- Kouros (3)
- Pistola
- Mentenario
- Trysol
- Felipe Van Der Mer
- Mononeuronal
- Profano (3)
- Kuervos Del Sur
- Awen (7)
- Sentimiento Paranoide
- Various
- Pistola
- Emilio Miranda
- Kouros (3)
- Pistola
- Franz Mezko
- Trysol
- Felipe Van Der Mer
- Code Elektro
- Mononeuronal
- Various
- Code Elektro
- Profano (3)
- Kuervos Del Sur
- Various
Interview with Leo B
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: Every project that I do is king while I am investing my time in it.
Q: What are you working on at the moment?
A: Being better than I was yesterday.
Q: Analog or digital and why?
A: Analog and digital because it's necessary. Truthfully I think this is more of a workflow thing, where you begin making decisions right from the start or postpone decisions into a big pile at the end. The first situation can be good for learning, the second situation is better for producing music with an identity.
Q: What's your 'promise' to your clients?
A: You will get the best performance out of me that you could ever imagine.
Q: What do you like most about your job?
A: music touches people in their hearts, it makes you braver, it can make you sad and frown, or happy and positive.
Q: What questions do customers most commonly ask you? What's your answer?
A: What is you rate? And I reply: What do you want to do?
Q: What's the biggest misconception about what you do?
A: That you can afterwards tweak something into sounding like it should have been from the beginning.
Q: What questions do you ask prospective clients?
A: How intense do you want the part to be? Is this the final backing track?
Q: What advice do you have for a customer looking to hire a provider like you?
A: Try to be as clear as you can regarding what it is you want the track or part to convey, there is not chance for you to ever say too much so say it all. There is no guess-work here.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: Difficult choice. I don't think any piece of gear is irreplaceable. I guess my guitar, a piano, pen and paper. A good wine.
Q: What was your career path? How long have you been doing this?
A: I began doing sessions when I was 17 a long time ago. I was asked to do a hand posing session for a TV ad where there was guiar playing. The day after that I got a call from the studio saying they wanted to record the solo I was playing through the film shoot. This developed into a working relationship where I did several sessions for TV ads, and eventually set out to do the ads on my own. Then I opened a commercial recording studio / production company and began at the same time continued my composition gigs. And eventually we get to today where I am asked to play guest solos, mix albums and write music for videogames.
Q: How would you describe your style?
A: I would describe it as intense, passionate, honest and profound.
Q: Which artist would you like to work with and why?
A: Richard Page, Hans Zimmer, Kenny Aronoff, Ennio Morricone
Q: Can you share one music production tip?
A: I could share a million, today I'll share this one. Use a 57 and a 421 on the same cone of your guitar cabinet. Make sure they are perfectly aligned. Setup your amp head in the control room and dial your sound. Use the faders on both mics channels to sculpt the sound of your guitar to the backing track as you work through the production.
Q: What type of music do you usually work on?
A: I usually work on heavy rock productions stretching into soundtracks, electronica and new age
Q: What's your strongest skill?
A: My technical prowess, musical knowledge and deep understanding in recording practices.
Q: What do you bring to a song?
A: Intensity and gusto.
Q: What's your typical work process?
A: I usually receive a backing track along with any sheet music that is available/required/or necessary. I then record my parts and send them over for review. If there are changes requested then we take it from there, if there are none, then I am good to go.
Q: Tell us about your studio setup.
A: Old analog front end into digital. And I have access to any piece of equipment that will make the track better.
Q: What other musicians or music production professionals inspire you?
A: Steve Vai, Ryuichi Sakamoto, Trevor Rabin, Ennio Morricone
Q: Describe the most common type of work you do for your clients.
A: I am often asked to play guest solos with passion and fire.

I was the Guitarist, Composer and Producer in this production
- Mixing EngineerAverage price - $400 per song
- Mastering EngineerAverage price - $70 per song
- EditingAverage price - $40 per track
- Game AudioAverage price - $500 per day
- Electric GuitarAverage price - $300 per song
- Acoustic GuitarAverage price - $300 per song
- Full instrumental productionContact for pricing



