I‘ll make your songs ready to compete with the best on the market - which is whatever you consider to be best!
I started recording and mixing my own songs when I was 15 years old in 1999. I had to get the best possible sound of the very limited home studio equipment of those days (an iMac with 333 MHz, Cubase VST and very CPU friendly plugins). This experience gave me the ability of using things in very creative ways to get the wanted results as well as knowing the tools I use by heart with all their functionalities. Being a singer, guitarist, bass player, drummer, and composer gives me a deep understanding of the musical material I‘m working with. And probably the most important thing for you: I‘m a nice person, easy to talk to, and I work for my clients, not for myself when I‘m commissioned.
Send me an email through 'Contact' button above and I'll get back to you asap.
Credits
Discogs verified credits for Anthony McBazookaLanguages
- English
- French
- German
- Spanish
Interview with Myrddin Journaux-James
Q: Analog or digital and why?
A: Digital, as we're in 2022 and not in 1992 anymore. Every flaws of digital audio processing are well known, plugin developers know exactly how to avoid digital artefacts (by using a for saturation/distortion, low cut filters on the nyquist frequency etc.) and modern computers easily have enough computing power to handle analog emulation quite well. On the other hand the workflow is so much quicker and easier when working digitally. But if anyone prefers touching real buttons and can afford the hardware that's of course perfectly fine.
Q: What do you like most about your job?
A: Learning new things. And every collaboration with other artists is a huge opportunity to learn A LOT.
Q: Can you share one music production tip?
A: I'd recommend everyone to learn the theory behind things. Not necessarily in a formal way, but try to get an understanding of what is actually happening. It is so much easier to put things into practice once you know what's going on.
- EditingAverage price - $50 per track
- Mixing EngineerAverage price - $400 per song
- Mastering EngineerAverage price - $70 per song
- Full instrumental productionAverage price - $400 per song
- ProducerAverage price - $400 per song
- YouTube Cover RecordingAverage price - $300 per song
- Game AudioAverage price - $400 per day
- Manowar
- Steeleye Span
- dave rodgers
- My absolute gear highlight is a super-cardioid headset mic for recording a snare drum.