I am a sound engineer and designer looking for opportunities to bring my creativity, skills and knowledge in every level of audio production. I have experience in live and studio work, creating sound environment in classical and experimental pictures, with both mainstream and underground artists.
My name is Michael aka Echo Deal.
I am an audio engineer specialized in Sound Design, Mixing & Mastering.
Main goal of my work is to achieve a new quality with mixing classical solutions with creative exploration of unknown, not-used-so-often-but-clever.
I have experience in both studio and live engineering, providing high quality sound production of both mainstream and underground artists.
The most pleasure I affirm is from demanding and explorating environments.
I'd love to hear about your project. Click the 'Contact' button above to get in touch.
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Interview with Michael Kołowacik
Q: What's your 'promise' to your clients?
A: I promise I will use the mix of unique elements and techniques, so the effect will be like never before. Also, I will do my best at every level of work.
Q: What do you like most about your job?
A: I love the mix of so many areas, such as engineering, creativity, artistic sensibility and taste. The variety of possibilities and creating musical work that is somehow intangible
Q: What questions do customers most commonly ask you? What's your answer?
A: Most questions are about preaparing recorded tracks for further engineering and about my idea of what we can do. My answer is always individual, based on genre, equipment use for the recording and context of the track.
Q: What's the biggest misconception about what you do?
A: The biggest misconception of audio engineering is that there is only one right way to get things done
Q: What questions do you ask prospective clients?
A: What are your favourite albums and tracks? Would you like to get classical or unique track? What balance of both would you like to get?
Q: What advice do you have for a customer looking to hire a provider like you?
A: Be involved in the process and be sure of what do you want to get. Give clear feedback on what you receive from engineer.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: Adam A7X, UAD-2 Octo, AKAI MPK 49, any decent headphones, my laptop
Q: What was your career path? How long have you been doing this?
A: I started my career in the year 2011 as a Live Sound Engineer in my hometown community centre. In parallel I began music production as Echo Deal, making music for rappers and singers. In the year 2014 I made Totem EP which was my official debut album. In 2015 I started playing improvising live acts based on bass music and creating dub structures
Q: How would you describe your style?
A: Exploring and arty
Q: Which artist would you like to work with and why?
A: Massive Attack, Sly & Robbie, Kevin Martin, Toshinori Kondō. I love to work with people who define quality.
Q: Can you share one music production tip?
A: Intuition gives the best results
Q: What type of music do you usually work on?
A: Any explorating and demanding, no borders, mostly Electronic, Jazz, Hip Hop, Avant-garde, Bass music,Heavy Metal
Q: What's your strongest skill?
Q: What do you bring to a song?
A: It is very important to put a song into a certain environment and to use a natural reverb. That's why I put effort in using air and space. Also, I love to use elements from the background to give a certain taste
Q: What's your typical work process?
A: First I get the idea of sound picture - what gives the emotional impact and what would support leading parts. Then I select tools and start exploration to emphasize the most important elements and make the other ones specified in the context. Next step is to mix up classical techniques with ones that I made up during the "messing around". These parts are permeating and mixing with each other - often I get back to the start to verify my steps and find the best solution.
Q: Tell us about your studio setup.
A: DAW, Adam A7X, AKAI and KORG midi controllers, mostly ITB tools: Native Instruments, Waves, PSP, d16 Group, emulations and modular environments
Q: What other musicians or music production professionals inspire you?
A: Dave Pensado, Chris Lord Alge, Rick Rubin, Andrew Scheps, Eddie Kramer
Q: Describe the most common type of work you do for your clients.
A: Every level of Sound Engineering, Mixing & Mastering, Sound Design, Music Production, Restoration