I am a Composer and Mixing Engineer. I compose, produce, mix and master orchestral-based music for any type of project. You are looking for top-notch orchestra sounds? You are in the right place! Press play and judge by yourself!
I’m Arthur Walter, known as Manaberry, a film and video game composer. Former video director in the video game industry, I started my composer career in 2018. I compose, produce, mix and master orchestral-based music for any type of project.
All my prices are tailored to your needs. Feel free to ask about the price.
You can find more about me and my work on my website: manaberry.io
Tell me about your project and how I can help, through the 'Contact' button above.
Interview with Arthur Walter (Manaberry)
Q: What advice do you have for a customer looking to hire a provider like you?
A: Be comfortable with failure and find a composer who is also comfortable with failure. That's how you go beyond limits.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: A violin, a viola, cello, a timpani, and a triangle. The strings to craft bows if needed. A timpani to scares animals at night. A triangle to fix fishes and keep them off the ground.
Q: What was your career path? How long have you been doing this?
A: I'm a former director and trailer artist. I used to work in the game industry for a few years. I know what looks cool, and what sounds good (especially both together.) I've been composing music on a more regular way since 2018.
Q: How would you describe your style?
A: Hard to say. Hollywoody-videogames style?
Q: Which artist would you like to work with and why?
A: I would like to work with many singers and work more on pop-orchestra records. I would love to work with Sigrid.
Q: Can you share one music production tip?
A: Never use a plugin or an effect because someone else does. You must do it for a reason. Always.
Q: What type of music do you usually work on?
A: Orchestral instrumental
Q: What's your strongest skill?
A: Composition and mixing are my strongest point.
Q: What do you bring to a song?
A: A whole symphony environment. A mood. An audio experience.
Q: What's your typical work process?
A: The first step is sketching. I compose a general idea for the client to get early feedback. If I'm on the right path, the real composing process starts. Once done, all the tracks are printed and are imported into a mixing template, where I carefully clean and mix all the instruments together. Then comes the mastering process to finalize the track.
Q: Tell us about your studio setup.
A: My studio is the result of years of work. I have a fully operational setup that a lot of colleagues you would love to have. The desk is handcrafted, the room treatment was also made on demand. On the hardware side, I'm using a 18 cores PC with an Apollo x6 soundcard and additional DSP. I have all the power needed to compose and produce without limits.
Q: What other musicians or music production professionals inspire you?
A: I have a lot of influences. Top Hollywood composers such as Alan Silvestri, John Powell, Christopher Beck, Lorne Balfe, Thomas Newman, Michael Giacchino, etc... I'm also inspired by video games composer like Gordy Haab, Stephen Barton, Neal Acree, Pedro Camacho. There are splendid pieces of music everywhere.
Q: Describe the most common type of work you do for your clients.
A: Theme track for video games or event are the most popular requests from my clients.