Professional Mixing Engineer & HipHop Producer based in Studio7twenty Cologne Germany
I’m a 24 year old freelance Audio-Engineer, Producer & DJ based in Cologne, Germany.
I started producing HipHop-Beats and Electronic Music in 2012 after playing Drums for 6 years. Sonn I got a lot into mixing instrumentals and Vocals. To learn more I got into SAE in 2016 and graduated 2018.
A long with that I stared DJ-ing 5 years ago and played shows all over Germany.
Nowdays I’m mostly working on with HipHop and RnB artist, on Videogames, commercials and playing DJ-Shows.
I already worked with recording-artists like Mc Smook, Fruity Luke, Big O or Balkonien Gang, for amazing Video Games like Harold Halibut and commercial music for Onygo, PinqPonq, Satch and Salzen. Fell free to contact me for more references and projects.
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Interview with Benji Bizzle
Q: Can you share one music production tip?
A: Choosing Sound by they frequency range
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: Mac, UAD Interface, Juno 106, Fender Telecaster, NS-10
Q: Tell us about your studio setup.
A: For Mixing & Mastering I usually work in the Box, mostly using UAD, Slate Digital , Soundtoys and iZotope Plugins in Pro Tools, Logic Pro X or Ableton. For Synth I love using my Juno 106 and Prophet 12 or Software Synth like Omnisphere, ANA or Kontakt.
Q: What other musicians or music production professionals inspire you?
A: Travis Scott, Skepta, Take a Daytrip, Mike Dean, Burna Boy, Take A Daytrip, Kendrick Lamar, MixedbyAli, Octavian, Channel Tres, Aitch, Pharell Wiliams, Little Simz, SL, Drake, a lot of Funk Artists and my Friends
Q: What's your typical work process?
A: I usually leveling all the Sounds, then I switch my speakers to mono, to get a better impression of where the frequencies of each sound sits, then I EQ so there is no overloaded frequency-range. Atfer that
Q: Describe the most common type of work you do for your clients.
A: Mixing Beats and Vocals, Instrumental Production, Vocal Recording, Voice-Over Production for Video Games