Need amazing and creative game audio? Let's chat.
I am a composer, sound designer, drummer, percussionist, and arranger. In the past 3 years I've worked on over 80 games as composer, sound designer, or both! I love finding innovative solutions to creative problems. When it comes to live music I love finding unique combinations of instruments, whether live or synthetic. As an active performer in Chicago I have access to tons of world-class talent.
Need sound design? Let me help you build your game world. For me audio is all about the big picture, and finding sounds that immerse, excite and satisfy the player.
Send me an email through 'Contact' button above and I'll get back to you asap.
6 Reviews - 2 Repeat Clients
Endorse Thor Bremer- check_circleVerified
All worked perfectly fine.
He hit the right tune right away!! - check_circleVerified
What a great recommendation! Thor is a musical genius - flexible, stylistically accommodating, and quick on delivery. Plus, very friendly! Will definitely use again!
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Easy to work with. Very professional. I would definitely work with Thor again and recommend his services.
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Thor delivered quality drum recordings and great performance for my track. It was great not having to book a session in person and worry about any setup thanks to SoundBetter. Thor was very fast with delivery and knew exactly what I wanted. I highly recommend Thor!
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Thor gave me some great Timpani tracks for my song. Played exactly what was need. He even even went the extra mile and gave me a great sounding cymbal track. Great communication. Very professional! 5 stars
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Really amazing composer!
Interview with Thor Bremer
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: Realms by Nine Worlds Ensemble. It's our newest album, which was released April 2020. I composed, arranged, played mallet percussion, produced, and mixed all of the music. I believe it's my strongest writing to date.
Q: What are you working on at the moment?
A: I am working on indie games, sample development, slot machines, original music, drum recording, and teaching.
Q: Analog or digital and why?
A: Digital. The flexibility is necessary for me, and in 2020 digital sounds great.
Q: What advice do you have for a customer looking to hire a provider like you?
A: Take the time to look over and get to know someone's style. Make sure they're the right fit for you.
Q: What was your career path? How long have you been doing this?
A: I've had a long and winding career. I have been a working professional drummer and percussionist for the past 15 years, and working as a professional composer for the past 5. I have been writing original music for 15 years, and decided in 2016 to move from doing composition purely as a personal passion project to bringing my skills to serve others' visions.
Q: What type of music do you usually work on?
A: It seriously changes just about every week, if not every day! In the last few months I've done: dark gothic orchestra, Final Fantasy Tactics-inspired, German polka, Indie Rock, Mariachi, Pirate music, happy advertisements, and more! I love the variety.
Q: What's your strongest skill?
A: Creativity. I can find unconventional solutions, and I always look for a different way to approach music and sound, making what I do sound like me.
Q: Tell us about your studio setup.
A: Custom-built PC with a Focusrite interface, a collection of mics (I love the Slate gear), Event and Avantone monitors, a vast assortment of instruments, plugins, interfaces, and sound and sample libraries.
Q: What's your 'promise' to your clients?
A: I will work until you are satisfied with the project.
Q: Which artist would you like to work with and why?
A: I don't have a specific answer to this question, but I like working with artists with vision, great communication, and a unique voice of their own.
Q: What do you bring to a song?
A: Many years of experience and working with incredible musicians as well as a keen ear for arrangement and composition. I like to find unconventional solutions to problems, whether it's an interesting instrument, harmony, melody, or a unique sound design idea.
Q: What's your typical work process?
A: Brainstorm, Planning, Experimenting, Sketching, Arranging, Mixing/Production, Delivery Some of these
Q: How would you describe your style?
A: It's a giant melting pot of influences.
Q: Can you share one music production tip?
A: The arrangement is the most important thing. Get that right and all of your mixing is a lot easier.
Q: What other musicians or music production professionals inspire you?
A: Composition: Jason Graves, Masashi Hamauzu, Revo Drums: Antonio Sanchez, Thomas Lang
I was the Composer, Producer and Drummer in this production
- Game AudioContact for pricing
- Sound DesignContact for pricing
- Live drum trackAverage price - $150 per song
- PercussionAverage price - $150 per song
Half of the project cost amount upfront. Other half upon final format delivery
- Too many top-of-the-line sample libraries and sound design libraries to count
- Custom-built PC
- Multiple Drum Sets
- Ludwig Leedy Marimba
- Adams Marimba
- Jenco Vibraphone
- Hammered Dulcimer
- World Percussion