I will make the music that brings your game to life I will make the sounds that give your game its sparkle.
I am a composer, sound designer, drummer, percussionist, and arranger. I have been working full time as a drummer for all of my adult life. I lead a chamber group and have released multiple albums under my own name. I have a BA in Music, with a focus on percussion, and an MFA in Game Music and Audio. I will make great music for you, whether it's full scores for your games, sound effects for your games, or more specifically I can record live drums, percussion, marimba, and vibraphone for your musical projects!
Send me an email through 'Contact' button above and I'll get back to you asap.
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Interview with Thor Bremer
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: Realms by Nine Worlds Ensemble. It's our newest album, which was released April 2020. I composed, arranged, played mallet percussion, produced, and mixed all of the music, and I think it's my strongest writing to date.
Q: What are you working on at the moment?
A: I am working on indie games, sample development, slot machines, and original music, in addition to teaching.
Q: Analog or digital and why?
A: Digital. The flexibility is necessary for me, and these days sounds excellent.
Q: What's your 'promise' to your clients?
A: I will work until you are satisfied with the project.
Q: What advice do you have for a customer looking to hire a provider like you?
A: Take the time to look over and get to know someone's style.
Q: What was your career path? How long have you been doing this?
A: I've had a long and winding career. I have been a working professional drummer and percussionist for the past 15 years, and working as a professional composer for the past 4. I have been writing original music for 10 years, and decided in 2016 to pursue composition and sound design professionally.
Q: Which artist would you like to work with and why?
A: I don't have a specific answer to this question, but I like working with artists with vision, great communication, and a unique voice of their own.
Q: What type of music do you usually work on?
A: It seriously changes just about every week.
Q: What's your strongest skill?
A: Creativity. I can find unique solutions, and I always look for a different way to approach music and sound, making what I do sound uniquely my own.
Q: Tell us about your studio setup.
A: Two iMacs with a Focusrite interface, a collection of mics, Event monitors, a vast assortment of instruments, plugins and sound and sample libraries.
Q: How would you describe your style?
A: It's a giant melting pot of influences.
Q: Can you share one music production tip?
A: The arrangement is the most important thing. Get that right and all of your mixing is a lot easier.
Q: What do you bring to a song?
A: Many years of experience and working with incredible musicians as well as a keen ear for arrangement and composition. I like to find unconventional solutions to problems, and people I work with value that a lot.
Q: What's your typical work process?
A: I spend time considering and conceptualizing what the project needs the most. This time is incredibly valuable, as I need to get my head around the project and understand it well in order to be efficient.
Q: What other musicians or music production professionals inspire you?
A: Composition: Jason Graves, Masashi Hamauzu, Revo Drums: Antonio Sanchez, Thomas Lang