Thor Bremer

Composition, Design, Recording

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5 Reviews (5 Verified)
Thor Bremer on SoundBetter

I will make music and sound that brings your game to life.

I am a composer, sound designer, drummer, percussionist, and arranger. I have been working full time as a drummer for all of my adult life. I lead a chamber group and have released multiple albums under my own name. I have a Bachelor's degree in Music, with a focus on percussion, and a Master of Fine Arts in Game Music and Audio. I will make great music or sound effects for your games. I can record live drums, percussion, marimba, and vibraphone for your musical projects! I have a deep network of live Chicago musicians that I can bring onboard as well.

Tell me about your project and how I can help, through the 'Contact' button above.

5 Reviews - 2 Repeat Clients

Endorse Thor Bremer
  1. Review by BLC3Music
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    What a great recommendation! Thor is a musical genius - flexible, stylistically accommodating, and quick on delivery. Plus, very friendly! Will definitely use again!

  2. Review by David L.
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    Easy to work with. Very professional. I would definitely work with Thor again and recommend his services.

  3. Review by Nestor E.
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    Thor delivered quality drum recordings and great performance for my track. It was great not having to book a session in person and worry about any setup thanks to SoundBetter. Thor was very fast with delivery and knew exactly what I wanted. I highly recommend Thor!

  4. Review by adam
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    Thor gave me some great Timpani tracks for my song. Played exactly what was need. He even even went the extra mile and gave me a great sounding cymbal track. Great communication. Very professional! 5 stars

  5. Review by felipe
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    Really amazing composer!

Interview with Thor Bremer

  1. Q: Tell us about a project you worked on you are especially proud of and why. What was your role?

  2. A: Realms by Nine Worlds Ensemble. It's our newest album, which was released April 2020. I composed, arranged, played mallet percussion, produced, and mixed all of the music. I believe it's my strongest writing to date.

  3. Q: What are you working on at the moment?

  4. A: I am working on indie games, sample development, slot machines, original music, drum recording, and teaching.

  5. Q: Analog or digital and why?

  6. A: Digital. The flexibility is necessary for me, and in 2020 digital sounds great.

  7. Q: What's your 'promise' to your clients?

  8. A: I will work until you are satisfied with the project.

  9. Q: What advice do you have for a customer looking to hire a provider like you?

  10. A: Take the time to look over and get to know someone's style. Make sure they're the right fit for you.

  11. Q: What was your career path? How long have you been doing this?

  12. A: I've had a long and winding career. I have been a working professional drummer and percussionist for the past 15 years, and working as a professional composer for the past 5. I have been writing original music for 15 years, and decided in 2016 to move from doing composition purely as a personal passion project to bringing my skills to serve others' visions.

  13. Q: Which artist would you like to work with and why?

  14. A: I don't have a specific answer to this question, but I like working with artists with vision, great communication, and a unique voice of their own.

  15. Q: What type of music do you usually work on?

  16. A: It seriously changes just about every week, if not every day! In the last few months I've done: dark gothic orchestra, Final Fantasy Tactics-inspired, German polka, Indie Rock, Mariachi, Pirate music, happy advertisements, and more! I love the variety.

  17. Q: What's your strongest skill?

  18. A: Creativity. I can find unconventional solutions, and I always look for a different way to approach music and sound, making what I do sound like me.

  19. Q: Tell us about your studio setup.

  20. A: Custom-built PC with a Focusrite interface, a collection of mics (I love the Slate gear), Event and Avantone monitors, a vast assortment of instruments, plugins, interfaces, and sound and sample libraries.

  21. Q: How would you describe your style?

  22. A: It's a giant melting pot of influences.

  23. Q: Can you share one music production tip?

  24. A: The arrangement is the most important thing. Get that right and all of your mixing is a lot easier.

  25. Q: What do you bring to a song?

  26. A: Many years of experience and working with incredible musicians as well as a keen ear for arrangement and composition. I like to find unconventional solutions to problems, whether it's an interesting instrument, harmony, melody, or a unique sound design idea.

  27. Q: What's your typical work process?

  28. A: Brainstorm, Planning, Experimenting, Sketching, Arranging, Mixing/Production, Delivery Some of these

  29. Q: What other musicians or music production professionals inspire you?

  30. A: Composition: Jason Graves, Masashi Hamauzu, Revo Drums: Antonio Sanchez, Thomas Lang

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Niflheim, by Nine Worlds Ensemble

I was the Composer, Arranger, Marimbist, Producer, and Mix Engineer in this production

Terms Of Service

Half of the project cost amount upfront. Other half upon final format delivery

Gear Highlights
  • Many top-of-the-line sample libraries and sound design libraries
  • Custom-built PC
  • Whitney Drum Set
  • Oriollo Drum Set
  • Acoutin Custom Snare
  • Istanbul Mehmet Cymbals
  • Ludwig Leedy Marimba
  • Adams Marimba
  • Jenco Vibraphone
  • Hammered Dulcimer
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