Sound design of sonic elements, soundscapes and music for audiobooks, shortfilms, multimedia projects ... Audio editing services of music, dialogue, foley, atmos.
I am specialized in sound design, composing and music production with a focus on World Fusion, Urban Beats, New-age and Ambient soundtrack, sound effects as well as 3D audio soundscapes for audiobooks, feature and short films, documentaries, animations, games, theatre plays and multimedia.
I have been an active musician since the early 1980s, at first mainly as a bass player in live bands and for studio sessions. From the nineties I also work as a sound designer and audio engineer in my own studio in Germany on music productions, post-mixing and premastering for many artists, record labels, agencies and media. In addition, various audiovisual web and multimedia concepts were realized for clients. Currently, I am mainly working in my studio as a freelancer on sound design, audio editing and immersive 3D audio projects.
Send me an email through 'Contact' button above and I'll get back to you asap.
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Interview with Jens Helmstedt
Q: What type of music do you usually work on?
A: I worked on every kind of music genre when editing audio. For individual sound design I have a focus on music and audio productions of organic sounds, natural atmos and virtual acoustic environments as well as ambient / fusion world music tracks. To compose and record soundtrack and background music, I use traditional acoustic and electric instruments, but also synthesizers. All tracks are edited with professional modern audio tools and effects. Music, foley, SFX and ambience atmos will be produced and optimised to support stories and scenes in shortfilms, animations, games, audiobooks, theatre plays or any other promotional, entertaining, documentary editorial or educational multimedia production.
Q: What's your typical work process?
A: Please send me a message via the contact button on my SoundBetter profile and describe your project and needs. I will send you a price offer and additional information. If you accept, I will start to create sonic elements, soundscapes, SFX, foley or a music soundtrack for your project. Please send me a Quicktime movie of your animation or film scenes and your already recorded audio files via Dropbox, Google Drive, WeTransfer or I will provide an upload link to my cloud/server. I will do sound design and audio editing according to the clients wishes and the necessary specifications. After that I will provide the audio master via a password protected download link. According to the agreement one or more revisions are included.
Q: Describe the most common type of work you do for your clients.
A: My speciality is mono, stereo and 3D audio sound design for audiobooks, multimedia, shortfilm, music projects as well as audio editing and post mixing services of already recorded music tracks, dialogue, atmos and foley recordings.
Q: What's the biggest misconception about what you do?
A: 3D Audio is not Dolby Surround 5.1. format. Within immersive 3D Audio the sounds can be positioned anywhere within a full 360° three-dimensional sphere. To get the full experience of binaural 3D audio you need to listen via headphones (no special models are required), but it can be played also on stereo speakers and soundbar systems. Multichannel 3D audio formats such as Ambisonics can be used also for sound installations and in virtual reality projects.
Q: What's your 'promise' to your clients?
A: I always work for the project to realize the wishes of my clients. For this I use my many years of experience and professional tools.
Q: What do you like most about your job?
A: Every project is different, so there are always new challenges ... It remains exciting.
Q: What questions do customers most commonly ask you? What's your answer?
A: What is binaural immersive 3D audio and for which kind of projects is it useful? - Binaural 3D Audio simulates the human spatial hearing via every kind of stereo headphones (no special models are required). When listening to stereo audio with headphones, the perception of all sources of sounds is located inside of the head between the left and right ear. With binaural 3D Audio the sound appears outside of the head and can be anywhere within a full 360° three-dimensional sphere. Voices, instruments and sounds can be positioned around the listener - in front of, behind, right, left and even below or above and everywhere in between. Binaural 3D audio sounds amazing in audiobook, radio play, shortfilm or documentary video productions and can enrich the listening experience of dialogues, atmos, foley, sound effects and music. But also music productions of artists and bands that are mixed as binaural 3D audio can sound interesting as an alternative to stereo mixing. There are also more immersive multichannel audio formats such as Ambisonics that are used for audiovisual presentations, sound installations and AR/VR projects.