Top Floor Studios

Producer, mix engineer, studio

Top Floor Studios on SoundBetter

Pro level recording and mixing studio in the absolute center of Gothenburg, Sweden. Managed by engineer/producer Jakob Herrmann, renowned for drum recordings and with the client list to back it up.

Credits for Jakob Herrmann and/or Top Floor Studios; Anthrax, Europe, Hurts, Machine Head, Raised Fist, Cyhra, Suicideboys, Amaranthe, Danko Jones, Hardcore Superstar, Evergrey, Diablo Swing Orchestra, Avatar, Adrian Erlandsson (At The Gates), Kee Marcello, Bob Hund, The Resistance, Jamey Jasta (Hatebreed), Body Count, Engel, Björn Gelotte (In Flames), Mustasch, Grand Magus, Freak Kitchen, Draconian, H.e.a.t., Art Nation, Softube, Addictive Drums (XLN Audio),

- Recording -
Longer or shorter projects, producing or engineering. External producers are welcome.

- Mixing -
Mac Pro and SSL 6000G based hybrid setup, along with very nice outboards and great monitoring.

- Session drumming -
Lots of gear, a big drummer network, and specialised in drum recordings. Every musical style welcome.

Tell me about your project and how I can help, through the 'Contact' button above.

Interview with Top Floor Studios

  1. Q: Tell us about a project you worked on you are especially proud of and why. What was your role?

  2. A: I'm proud of all my projects in different ways.

  3. Q: What are you working on at the moment?

  4. A: Evergrey's "The Atlantic", Lullwater's "Voodoo", some Kee Marcello stuff, and the upcoming Raised Fist album.

  5. Q: Is there anyone on SoundBetter you know and would recommend to your clients?

  6. A: Yes, one of my assistants is called Far Beyond Productions, he's an excellent engineer that i work with a lot in different ways.

  7. Q: What's your 'promise' to your clients?

  8. A: That I will provide my best and bring my A-game, as long as they do the same.

  9. Q: What do you like most about your job?

  10. A: That I get to work full-time with my biggest passion.

  11. Q: What questions do customers most commonly ask you? What's your answer?

  12. A: "Do you know what all the buttons are for?" I've stopped answering.

  13. Q: What's the biggest misconception about what you do?

  14. A: That just because I love my job, it can be treated as a hobby.

  15. Q: What questions do you ask prospective clients?

  16. A: Just the usual ones about budget, deadlines, number of songs, my role in the project, other participants, when they would like to do it, approximate studio time, and how they want their coffee.

  17. Q: What advice do you have for a customer looking to hire a provider like you?

  18. A: Don't assume or take my word for how good I am. Talk to my clients or colleagues to get their opinion of me, or look me up on the internet to make your own mind of whether I'm worth hiring or not.

  19. Q: What was your career path? How long have you been doing this?

  20. A: Been playing since i wqas 5. Been recording since I was 17, but as a career since age 22 and full time some years after that. Worked my way up as a drum tech for the bigger studios and names. Been running Top Floor on my own for 10+ years now.

  21. Q: Can you share one music production tip?

  22. A: Trust experience more than you people online. If people online can't back up their claims with experience, they're not to be taken seriously.

  23. Q: What's your strongest skill?

  24. A: Optimising a song without changing it. Recording in a way that's not just "good", but "awesome" and more important, that it's also "right".

  25. Q: What do you bring to a song?

  26. A: Lots of experience, a lifetime of working with music, and a fresh pair of ears. I always bring lots of guts, but also a lot of respect.

  27. Q: What's your typical work process?

  28. A: I like finding a way to work together so everyone involved makes the best of what is being made. But in the end it all depends so much on the client and the project, so I don't have a "typical work process". I prefer to base it on the client and the project.

  29. Q: Tell us about your studio setup.

  30. A: The studio is designed and built with no expenses spared. The design includes a floating floor design, double doors, high ceilings, natural daylight, and a smart climate system that ensures a perfect work environment. The backline is any drummer's dream, but the guitar players are usually more than happy with our wide collection of amps and speakers. The control room is designed around a 48-channel SSL 6000G console together with a Mac Pro 8-core computer. Together with first-class analog outboards, which makes for a flexible and efficient setup for recording and mixing. The room is equipped with four pairs of speakers from Genelec, Focal and Dynaudio and allows for mixing in both stereo and 5.1 surround. The recording room has a controlled yet lively sound, and is designed for recording a variety of sounds. 60 input channels are wall mounted around the room, together with eight ethernet outputs for the Aviom 16-channel headphone monitoring systems, making this room suitable for all sorts of recording. Upstairs from the regular studio lies the core of the building - the big theatre stage. 40 microphone channels going straight down to the control room, and 4 ethernet outputs for the Aviom systems, transforms the theatre stage into one of Gothenburg's biggest recording rooms. Highly suitable for grand piano, choirs, brass or strings. When working in Top Floor Studios, Gothenburg city is all around you. No matter if you're going out for a coffee or a three-meal dinner, going to the museum or going clubbing, walking in the park or going shopping - it's all just outside the door, and we promise there's something for everyone. Having a good night's sleep is crucial when working hard. Inside the theatre building lies two guest apartments, available for studio clients. If these are not available, or if you for other reasons wish to stay elsewhere, there are more than 40 hotels available within walking distance, and in different price categories.

  31. Q: What other musicians or music production professionals inspire you?

  32. A: Anything that touches a nerve in some way, and that can mean a lot. A big part of this job is understanding music, and understanding the qualities in every genre. That means getting inspired a LOT!

  33. Q: Describe the most common type of work you do for your clients.

  34. A: About 1/3 of my work consists of drum recordings, for bands working in their own studio or in another studio not as specialised or skilled in that particular field. About 1/3 are usually full album or EP productions, with me as producer/engineer. And 1/3 is same as above, but the work is divided between me and other producers, in different ways, which I really enjoy. On top of this, I work as drum tech in other studios, as well as have my own studio rented out to self-sufficient freelance producers/engineers.

  35. Q: Analog or digital and why?

  36. A: Both!

  37. Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?

  38. A: 1) My Marshall fridge full of bottled water. 2) My biggest drum kit as a raft, tightly bound together by 3) All my cables, and using 4) the backpiece of the SSL desk as a mast, with 5) the recording room rugs as sails. Then I would sail on home.

  39. Q: How would you describe your style?

  40. A: Attentive, flexible, and detailed, with an ear for the grit and space between the notes.

  41. Q: Which artist would you like to work with and why?

  42. A: Doing it.

  43. Q: What type of music do you usually work on?

  44. A: Metal, rock, pop. Some blues and jazz now and then.

Terms Of Service

Varies from project to project.

Gear Highlights
  • SSL 6000G
  • 4 pairs of Genelec and Dynaudio monitoring
  • Over 60 quality mics
  • 4 drum kits
  • 20+ cymbals
  • 20+ snaredrums
  • Mesa
  • Engl
  • Fender
  • Vox
  • 5150
  • Hiwatt
  • UA 6176 (2x)
  • LA-610
  • Lexicon
  • Klark
  • TFpro
  • Vintagedesign
  • etc...
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