I specialize in modern metal genres such as metalcore and deathcore. I have been working with Justin Aufdemkampe (Miss May I) on recording and producing an EP for melodic metalcore band A Burden To Bear.
I offer both mixing and mastering services for my clients as well as reamps. I have learned various mixing techniques from world class audio engineers (Joey Sturgis, Joel Wanasek, Drew Fulk, Jeff Dunne, Andrew Wade, etc.) via the Unstoppable Recording Machine program.
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Interview with Wyatt Traxler
Q: Analog or digital and why?
A: Both. Digital plugins are very fast and efficient to work with, but some things, such as guitar amps, just sound better analog.
Q: What do you like most about your job?
A: I enjoy being creative and helping my clients bring their artistic vision to life.
Q: What's the biggest misconception about what you do?
A: The biggest misconception is that anyone can do it. Mixing is an art form that cannot be learned overnight. It takes months and in some cases multiple years of practice and training to understand even the simplest concepts. On top of having that knowledge you also have to be a creative person who likes to think outside the box in order to stand out.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: I would take my Kemper, UAD Apollo Twin, Sennheiser HD6 Mix Headphones, Schecter Hellraiser Hybrid PT-UV, and a pair of Apple headphones.
Q: How would you describe your style?
A: Dynamic and impactful.
Q: Can you share one music production tip?
A: The thing that can make or break a mix is a snare drum, both in sound and perceived volume. If the snare doesn't fit the song from the start, you've already lost the battle. If the snare fits well but is too loud in comparison to everything else in your mix, you've lost yet again.
Q: What type of music do you usually work on?
A: I typically work on modern metal genres such as metalcore, post-hardcore, and deathcore.
Q: What's your strongest skill?
A: My strongest skill as a mixer is drum production, followed by vocal production.
Q: What do you bring to a song?
A: I possess the ability to make the song sound like a studio recording while also making the listener feel like they're hearing to the band in a live setting.
Q: What's your typical work process?
A: I will get all of my sessions laid out in my personal mix template before I begin mixing anything. I practice top down mixing to speed up my workflow and to get very consistent results. After I balance the tracks and adjust my plugins accordingly, I begin to add FX to the tracks such as delay/reverb throws and impact FX/sub drops. Lastly I go back and tweak my master bus to make sure all of my plugin gain staging is correct.
Q: Tell us about your studio setup.
A: I do all of my mixing inside of Cubase Pro 10 and all of my mastering inside of Reaper. I use a UAD Apollo Twin Duo as my interface. The Apollo allows me to use preamp emulation with its inputs to provide different types of EQ and saturation while recording. The internal DSP accelerator also allows me to use all of my UAD plugins seamlessly without bogging down my system. I have many drum sample libraries for my clients to choose from (Drumforge, Slate, GetGood Drums, etc.) as well a Kemper Profiler for guitar and bass reamps.
Q: What other musicians or music production professionals inspire you?
A: Drew Fulk and Jeff Dunne are my two biggest mixing/production influence followed by Adam "Nolly" Getgood. I am also very inspired by the writing and producing styles of Adam Dutkiewicz and Justin Aufdemkampe.
Q: Describe the most common type of work you do for your clients.
A: I normally do mixing and mastering for multi-tracks that clients will send me.