Ryan Yuda Pramadita
Hello I'm a Music Composer
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Interview with Ryan Yuda Pramadita
Q: What type of music do you usually work on?
A: Film Score & Sound Track
Q: What other musicians or music production professionals inspire you?
A: John Williams, Ennio morricone, Hans Zimmer, Phillip Glas, Tya Subiakto, Aghi Narootama, Aria Prayogi, Etc
Q: Describe the most common type of work you do for your clients.
A: Music for Film, Games and TVC
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: Audio Interface, My Notebook, Microphone, MIDI Controller, My Ideas
Q: What's your 'promise' to your clients?
A: I'll do my best to make you happy
Q: What was your career path? How long have you been doing this?
A: Music Composer for Film, Games and TVC. I have been doing this since I was at uni, 2 or 3 years ago
Q: What questions do you ask prospective clients?
A: If you don't mind, would you give me the exact working Schedule, so I could do an exact set up to achieve the project successfully together? it would be very nice
Q: What's the biggest misconception about what you do?
A: I'm not a Mixing Engineer or Mastering Engineer
Q: What questions do customers most commonly ask you? What's your answer?
A: Most customers asked about budgeting for the project, and it really depends on what it would take, such as Is it MIDI or live? How long the project needs? How much team member I need for this project? And then after clients told me specifically what is exactly we going to make, then I would give some suggestions that suits their needs best,
Q: Can you share one music production tip?
A: do with your Heart and do the best
Q: What's your typical work process?
A: pre production : concept and Idea development, budgeting and production cost. Production : Music Mockups Development, Audio Editing, Sound Design - Client Preview - Tracking or Recording real session player depends on Client Request if they want a real live player. Post Production - mixing and mastering
Q: Analog or digital and why?
A: Both has unique sides. Digital it's more simple and faster and Analogue because sometimes the best sound can't be replaced