Problem-solver first, love working with creators who have big ideas and visions. I have experience on the technical side with label releases including Atlantic/Big Beat, Columbia, Geffen, Interscope, OWSLA, Ultra, and many independents. Official remixes include Maroon 5, DJ Snake, Rihanna, CharliXCX, Alessia Cara, 6LACK, and 070 Shake.
If there's something audio or graphic related you need done, I'm sure I can take care of it or connect you with someone who will be better suited to your needs.
My experience is focused in electronic music with Trap, Future Bass, Electronic Pop, Dubstep, House, and more recently Rap & Hip-Hop.
I've been producing and working in electronic music styles for about 10 years but my original influences to start working in music were rock, metal, and punk.
With audio production and engineering, I use both cutting-edge new tech as well as tried and true classic software emulations of legendary hardware. This provides a perfect mix of old and new to allow for a signature vibe and energy in your projects.
Let's get in touch and discuss your project and go from there - don't hesitate to reach out and ask any questions you may have. Looking forward!
Click the 'Contact' above to get in touch. Looking forward to hearing from you.
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Interview with Jack Hentosh
Q: Analog or digital and why?
A: Both are good but I prefer digital because it's just faster to use. Analog can provide a unique character but you can come close now more than ever with software recreations of classic gear (but what do I know, I'm just a kid with a computer).
Q: What's your 'promise' to your clients?
A: I can promise that you'll come away from the experience of working with me having no stress whatsoever - as long as you communicate what you're looking for, I can take care of it without bothering you!
Q: Describe the most common type of work you do for your clients.
A: I typically do both the mixing and mastering for a client to knock out both parts of the production process through one person, saving the client time and money this way!
Q: What other musicians or music production professionals inspire you?
A: Lately I've been very inspired by the likes of Radiohead, Joyryde, and Skrillex.
Q: Tell us about your studio setup.
A: I have a dedicated, sound-treated studio room in my house with Yamaha HS8 monitors, and Subpac, and Arturia Keylab 88, Sennheiser HD650, and several instruments to record with like a guitar, bass, djemebe, cajon, claves, and saxophone.
Q: What's your typical work process?
A: For engineering, I start with laying the stems or mixed track out into a session and listen through to hear what I'll be working with. I gather some strong references of big players in the genre (along with suggestions for references from the client) to give some direction to the project and be able to deliver a track ready for charts, radio, and distribution.
Q: What do you bring to a song?
A: My background with musician varies widely so I'm able to provide a new idea or direction to a project that may be at a standstill. My 10 years of production experience also allows me to take that idea and run with it until it's complete.
Q: What's your strongest skill?
A: The ability to critically listen and provide feedback is a strong skill of mine. This translates very well into the audio engineering space in many ways.
Q: What type of music do you usually work on?
A: I tend to work on music in the electronic music realm mostly but have been making my way into more hip-hop and rap productions as of late.
Q: Can you share one music production tip?
A: I'll give two simple ones - less is more & trust the process
Q: Which artist would you like to work with and why?
A: Skrillex has been a long time idol of mine as a producer as he's able to blend styles very well and he's surpassed being stuck in one genre or style. Now he's producing for rappers, mixing pop projects, and working on movie soundtracks - this breadth of work makes him one of the best in the game.
Q: How would you describe your style?
A: I work quickly and with direction. I don't get hung up on an idea - I just keep moving forward and decide later if something is good or not. This allows my output to be high while not getting too caught up in details on the first draft.
Q: What was your career path? How long have you been doing this?
A: I started playing music on the alto saxophone in 5th grade and continued for 8 years all the way through high school. In high school I also took up drumming which is the backbone for a lot of my production style - rhythm and groove is everything. I started producing for fun in high school as well, deciding by college that it was something I would like to pursue. I attended Ohio University for 4 years studying the Business of the Recording Industry, Communications, and Marketing.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: I'm obsessed with my Arturia Keylab 88 right now, my Yamaha HS8 Monitors, my Subpac, FL Studio, and a comfortable chair.
Q: What advice do you have for a customer looking to hire a provider like you?
A: Be specific with your requests but don't get overwhelmed. Engineers typically like some explanation for what you want so that they can deliver the service that you're expecting. Nothing is worse than working on a mix for a few days, sending it out, and the customer responding that it's not what they were looking for at all. I'm here to provide you a service according to your needs - remember that!
Q: What questions do you ask prospective clients?
A: I like to know the goals, vision, and budget of any project that I'll potentially be working with. I want to make sure that I can align with your work just as you would want anyone else to.
Q: What questions do customers most commonly ask you? What's your answer?
A: "How long does it usually take for a service to be completed?" - 2-5 days is usually when things can be expected to be finished.
Q: What do you like most about your job?
A: More than anything, I enjoy helping people solve problems. Mixing and mastering are exactly that.
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: Devault's entire artist project is something I'm very very proud of. I've been working with him on the technical side for 3 years and have had the privilege to mix and master every single project he's released since then. Official remixes for Rihanna, DJ Snake, Lorde, 6LACK, RL Grime, Alessia Cara, Daya - it's all just really special to me. Every time he hits me up with a new project he's working on, I immediately make it high priority because of how much his work excites me.