Music & Sound Design for Games
I went to the Berklee College of Music in Boston to study music production and sound design, and after a few years of making music for movies and computer games I can honestly say I am an expert in the field. I have a vast knowledge and experience in modular synthesis, FM, granular, sampling, automation, mixing, producing and composing.
I have a vast experience in producing, writing, editing, mixing and mastering music, and can produce music in every genre (funk, jazz, fusion, rock, pop and electronic). I play many different instruments (more than 20) and have a deep understanding of music, harmony, history of music, theory and arranging.
My greatest passion in music is creating music for video games, as I believe this field combines all different aspects of music, and requires the deepest and widest understanding of all musical realms. As a kid growing up playing Nintendo games, soundtracks such as Zelda and Mario shaped my musical taste and inspire me even today. My favorite game soundtrack of all times is Monkey Island 2. I truly believe it is one of the greatest pieces of music of all times.
I am absolutely positive that I am by far the best man for this job, and I assure you that you will be more than satisfied with the quality, speed and professionalism of my work.
Feel free to check out my online portfolio, which only demonstrates some of my selected works, at mojokid.com
Click the 'Contact' above to get in touch. Looking forward to hearing from you.
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Interview with Mojo Kid
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: I once made music for a game, and I only had 2 hours for the whole project (they REALLY only thought about it in the last minute). In those 2 hours I wrote the music, recorded drums, guitar, trumpet and keyboard (I played all these instruments), mixed the whole thing and the result was pretty darn good considering the short amount of time spent on the whole thing.
Q: What are you working on at the moment?
A: Music for a game that I developed
Q: Is there anyone on SoundBetter you know and would recommend to your clients?
A: not yet....
Q: Analog or digital and why?
A: Both! Because each one has its strengths and weaknesses.
Q: What's your 'promise' to your clients?
A: I will do anything (well, almost...) to make sure that my music is exactly what you imagined in your mind before I started working on it.
Q: What do you like most about your job?
A: It is creative and requires a lot of thinking.
Q: What questions do customers most commonly ask you? What's your answer?
A: "Can I listen do stuff you did in the past"? "Sure you can! Check out mojokid.com!"
Q: What's the biggest misconception about what you do?
A: That it's easy!
Q: What questions do you ask prospective clients?
A: What kind of music do you like? Please describe what you want the result to feel like in your own words (bright, dark, happy etc)
Q: What advice do you have for a customer looking to hire a provider like you?
A: Listen to one of his/her tracks, close your eyes and be very attentive to your gut feeling. If it is positive, just go for it!
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: A Drum, a cymbal, Nord Lead synth, guitar and amp.
Q: What was your career path? How long have you been doing this?
A: I have been doing this for fifteen years, including playing music, studying in different schools, composing and producing.
Q: How would you describe your style?
A: Game music on steroids.
Q: Which artist would you like to work with and why?
A: Disasterpeace. He is a genius. In so many ways. Look him up and see for yourselves.
Q: Can you share one music production tip?
A: Listen. It sounds basic but it is very important. Listen to your own stuff, listen to other people's stuff. Never stop listening.
Q: What type of music do you usually work on?
A: It can be anything. My passion is music for games, but this may mean electronic, rock, jazz, classical. I love hiphop so most of my stuff is inspired by hiphop music, with a tad of chiptune.
Q: What's your strongest skill?
A: Creativity. In today's world of music there are many very talented producers and composers, but not a huge percent of which are REALLY creative in the sense that they actually create. They mostly reproduce what they heard elsewhere. Obviously, everyone does that to some degree, but I believe that I bring more from my creative mind than the rest.
Q: What do you bring to a song?
A: Years and years of listening to music, analyzing it and learning from every single artist, regardless of genre. In addition, years and years of playing music, studying, composing, practicing. I deal with so many different realms of this infinite world of music, and I just keep learning.
Q: What's your typical work process?
A: It really depends on the project, but usually it starts with getting to know the client and what they had in mind, then trying to come up with a rough draft, some sounds and a basic melody or a beat. When they approve it I "dive in", completing the composition and the melody, fine-tuning the sounds and finally mixing and mastering.
Q: Tell us about your studio setup.
A: I have a fully equipped studio with Neumann microphones, Nord Lead 2, Sonor Drumset, Meinl cymbals, Ludwig Black Beauty snare, guitars, bass and amps, a very strong computer with all DAWs (Ableton Live, Logic X, Cubase, Pro Tools and more), and a huge selection of VSTs (they made us buy them in Berklee)
Q: What other musicians or music production professionals inspire you?
A: J-Dilla, Disasterpeace, Aphex Twin, Venetian Snares, XXYYXX
Q: Describe the most common type of work you do for your clients.
A: Music and Sound Design for games, including composition, synthesis, production, mixing, recording and mastering.