The final soudntrack to "Sparta" movie (2016)
Music you write comes out of your uniqueness - Mixing and Mastering are aimed at emphasizing the nuances and giving the right color for revealing the creative design, that's why I always encourage the boldest ideas of musicians and/or clients which desided to work with me.
In the past, I was a musician playing in 3 bands and a guitar teacher - which in many ways helped me understand that in order to bring the idea to the listener - it is not even enough to be a good composer. After that all I went deep into studying the nature of sound and I work with sounds today. In my opinion, mixing is the most fundamental process in which everything in your music falls into place.
Contact me through the green button above and let's get to work.
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Interview with Utopist media
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: Api 2500, EVH 5150, SSL XL-Desk, TC Electronic Finalizer 96K, and one of my guitars of course.
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: It is in my account header. I arranged and composed a track and consulted the mixing engineer about how it must be done correctly in that style.=)
Q: What are you working on at the moment?
A: I write music for the cartoon.
Q: Is there anyone on SoundBetter you know and would recommend to your clients?
A: No, I've shown up here recently.
Q: Analog or digital and why?
A: Both are good at it's place.
Q: What's your 'promise' to your clients?
A: Promise to work for the good result.
Q: What do you like most about your job?
A: Remote contact and it's convinience.
Q: What questions do customers most commonly ask you? What's your answer?
A: Couldn't you please mix for us some ...?
Q: What's the biggest misconception about what you do?
A: Senseless pushing is not the way out...
Q: What questions do you ask prospective clients?
A: What result does the client wants? What about the reference track? What about the deadline?
Q: What advice do you have for a customer looking to hire a provider like you?
A: Tell me all the details
Q: What was your career path? How long have you been doing this?
A: I've been mixing around five years already. I started with friend's demo's, procedures of cleaning audio files. Then i got some first clients, got some experience, only after then i started widen the boundaries of my line of business with cinematics, now I'm triyng to get some clients in the game development area.
Q: How would you describe your style?
A: Fat and tasty harmonics must stay even in pop sound!
Q: Which artist would you like to work with and why?
A: Fredrik Nordström - He rules the roost in Sweden in relation to all metal commercial sound.
Q: Can you share one music production tip?
A: Yes! Do not chase the volume to the detriment of the dynamics, other Pseudo-branded mastering sound-engineers will do it for you.
Q: What type of music do you usually work on?
A: Cinematic, electronic, classical, progressive metal.
Q: What's your strongest skill?
Q: What do you bring to a song?
A: I bring the nuances which help the composer emphasize all accents he wanted to be heared by the potential listener.
Q: What's your typical work process?
A: First I try to capture the mood of the song, quiet and loud pieces. I think how to convey the dynamics in this composition correctly. Then I listen to whether there are any parasitic harmonics, cut them it if necessary, in a word, I do standard operations for cleaning the sound and only then I turn to the artistic part ...
Q: What other musicians or music production professionals inspire you?
A: Paul Romero
Q: Describe the most common type of work you do for your clients.
A: Composing and mixing cinematic soundtracks