Chief Engineer at Shock City Studios. Engineering|Mixing|Production|Instrumentalist. LUKE@shockcitystudios.com
Send me an email through 'Contact' button above and I'll get back to you asap.
1 ReviewsEndorse Luke Arens (Shock City Studios
Interview with Luke Arens (Shock City Studios
Q: Describe the most common type of work you do for your clients.
A: Recording and mixing in the wonderful live and control rooms of Shock City Studios in St. Louis, MO.
Q: Tell us about your studio setup.
A: SSL 6060G+ at Shock City Studios: http://shockcitystudios.com/studio-a/
Q: What's your typical work process?
A: Catering to the artist/client.
Q: Which artist would you like to work with and why?
A: Nora Jane Struthers... she seems like a wonderfully talented musician with a great, positive attitude.
Q: How would you describe your style?
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: Assistant Engineer on The 442's debut record. This record sounds great, makes great use of the room it was recorded in, and is all LIVE!
Q: What was your career path? How long have you been doing this?
A: Audio Production degree from Webster University with a minor in music (trumpet studies).
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: Shock City Studios' live room, any ProTools HD rig with at least 16 inputs, Focusrite ISA, EL-8 Distressor, GML 8200.
Q: What advice do you have for a customer looking to hire a provider like you?
A: Talk to me. I love to be a part of every project and would love to discuss how I can be of help to your project.
Q: What questions do you ask prospective clients?
A: How can I help YOU to make YOUR project better?!
Q: What's the biggest misconception about what you do?
Q: What do you like most about your job?
A: The people.
Q: What's your 'promise' to your clients?
A: You'll leave the project happy, guaranteed.
Q: Analog or digital and why?
A: Both because they both RULE!
Q: What are you working on at the moment?
A: Audiobook with Penguin/Randomhouse; Record with Brian Owens; pre-production for many projects