"Sound is a story. I approach sound design as a constructive process that elevates the visual content that creates an immersive experience, and completes the whole."
I am a sound designer with a decade of experience in films, commercials, animation, tech, and
Sound is a story. I approach sound design as a constructive process that elevates the visual
content that creates an immersive experience, and completes the whole. Whether it is providing
narrative clarity, honing in the emotion of a scene, or injecting primal fear through your bones,
my goal is crafting sound that tells your story better.
Tell me about your project and how I can help, through the 'Contact' button above.
4 Reviews - 1 Repeat ClientEndorse Kevin Gamble
seems like my band mate haha
cool job man
lets move to next step
Kevin,..always pro and make your music more better
thanks a lots dude
Kevin...always pro...and understand what i want for my song
he was amazing
will work again with him soon
Waves and Kevin
was an amazing talented SD orchestra creator, he can understand what we really need for our song
Will work again with Him soon
Interview with Kevin Gamble
Q: Describe the most common type of work you do for your clients.
A: Custom music from orchestral elements, to guitar soloing.
Q: Tell us about your studio setup.
A: Pro Tools 10, 11, and 12, Ableton Live, SoundForge, Kontakt, Melodyne, iZotope RX, Waves Complete, Dehumaniser, Blue Cat Audio Hardware: Avid Icon, D-Control, Dynamic, condenser, and ribbon mics, outboard SSL compressors, EQ's.
Q: What's your typical work process?
A: When writing custom music for a clients song, I listen to the song multiple times, and feel out what it needs.
Q: What's your strongest skill?
A: Having a really good ear for music.
Q: What other musicians or music production professionals inspire you?
A: Al Di Meola, Joe Pass, Dysrhythmia, Gorguts, Neurosis
Q: How would you describe your style?
A: Original, creative.
Q: What was your career path? How long have you been doing this?
A: I've been playing guitar for over 30 years, became a sound designer, and now combining both skill sets.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: Nylon, Acoustic guitars, Ukulele, Bongos, banjo.
Q: What advice do you have for a customer looking to hire a provider like you?
A: I would just recommend communication to be consistent.
Q: What questions do you ask prospective clients?
A: What feel, or mood are they trying to conceptualize in their project.
Q: What's the biggest misconception about what you do?
A: That I only do sound design.
Q: What questions do customers most commonly ask you? What's your answer?
A: How long will it take? Answer is, it depends on how long, and what the content is.
Q: What do you like most about your job?
A: Making my clients happy, and creating quality product.
Q: What's your 'promise' to your clients?
A: That you will receive original and quality material.
Q: What type of music do you usually work on?
A: There is no one specific type, I work on multiple genres.
Q: Can you share one music production tip?
A: Balance is key.
Q: What do you bring to a song?
A: I bring more life, and proper emotion.
Q: Which artist would you like to work with and why?
A: I really have no artist I would like to work with.
Q: Analog or digital and why?
A: Both, because they both serve a purpose.
Q: Is there anyone on SoundBetter you know and would recommend to your clients?
Q: What are you working on at the moment?
A: I'm working on my licensed music library for film.
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: I worked on a film titled "GEORGIE" which is based off of Stephen Kings "IT" This film has gained a lot of popularity, and was streamed for a week on FANGORIA Magazines social medial sites. My role was music collaboration, sound design, Foley, mixing, and mastering.