Recording/mixing engineer specialised on cinematic, futuristic and experimental music productions. Lecturer of foundation and advanced electronic music at SAE Institute, London . Sound Designer for AR/VR experience developers. Experimental electronic Music Artist.
My name is Christian Duka and I am a multi-skilled sound engineer/music producer, sound designer and music artist. Currently based in London, during the day I produce my own/my clients' music and in the evening I teach the electronic music courses at SAE Institute in London or perform across Europe.
I take on board music production projects characterised by a strong artistic personality, which most of the time entail a certain degree of experimentalism and forward-looking vision.
My strength is the ability to understand the essential musical personalities of my clients and the capacity to translate them in the productions through creative sound design, mixing and mastering.
As an example, one of my clients combines trap, post-punk and post-industrial music. Another one, a British songwriter, is interested in combining the classic folk pop acoustic guitar/vocals binomial with downtempo techno-oriented beats and grooves. The latest produced records that was released combined avant-garde electronic with intelligent dance music.
My work as a sound designer/music artist focuses on translating concepts and emotions in sonic form. Clients in this field span from VR/VR experience developers to film producers, game developers and brands. My strength comes from 7 years of experience in translating emotional/psychological traits into music and sound.
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6 ReviewsEndorse Christian Duka
Christian is very responsible, professional and talented artist / engineer to work with. It was pleasure to work with him because he understands all the demands well plus I received more creative ideas through his mixing and mastering job! The results are incredible. I got inspired by working with Christian. He is absolutely a talented musician!
Christian has been an absolute pleasure to work with. He is excellent at what he does, communicating really well along the way to ensure a great final product. 100% recommend him to work with!
Chris has been my go-to producer and engineer for over 3 years. I would not consider using any other audio professional when quality is paramount. His intuition on projects has always taken them to their fullest potential and beyond. His energy and passion is truely infectious. I would wholly recommend using Chris for your next project!
If you are looking for a sound designer with not only passion but also quick understanding of what you truly want, Christian is the guy. There has been some moments when I thought Christian read my mind as he would create exactly what I thought the sound would be for my AR/VR works. He is a very hard working and reliable person who always meets the deadline,even if he is given short amount of time
Christian is highly skilled and experienced as a sound engineer and electronic artist, he is very professional, reliable and creative in his approach, I can't recommend him highly enough
Dopest Artist and Engineer in London!
Professional and versatile also with the craziest customer’s ideas!
Best man that you can invest in your music with.
Interview with Christian Duka
Q: What are you working on at the moment?
A: I am mixing a trap album, working on releasing 4 records with my electronic music project, working with a Virtual Reality and an Augmented Reality company as a sound designer, teaching electronic music production and eventually sleep
Q: Is there anyone on SoundBetter you know and would recommend to your clients?
Q: Analog or digital and why?
A: Digital technologies nowadays can easily recreate the sound of analogue machines, they are extremely more convenient in terms of budget and time consumption without making compromises on quality. Nonetheless I believe there is no objective answer to this question. Anyone born in the 80s or that has been exposed to analogue machines will find himself more comfortable with them, the same works with anyone which has been using digital technologies since the early beginnings. If a producer knows what he wants he will achieve what he needs with whatever tool he has (providing it is of professional quality). At the same time some tools are better than others for specific purposes, so to me the answer is BOTH. A smart combination of analogue and digital processors will bring forth the best of both worlds.
Q: What do you like most about your job?
A: That I create sharable experiences
Q: What's the biggest misconception about what you do?
A: That I am a DJ
Q: What advice do you have for a customer looking to hire a provider like you?
A: Make your musical intentions clear!
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: Laptop, Ableton Push, Kemper Profiling Amp (a wonder of digital technology), my headphones and my audio interface. I don't really need anything more... I can plug my headphones into the sound interface and use it as a microphone!
Q: What was your career path? How long have you been doing this?
A: This has always been my career path since the age of 16. I started of recording local bands and creating music for local films and videogames. It has now been 6 years since then!
Q: How would you describe your style?
Q: Which artist would you like to work with and why?
A: Anyone that has a clear vision of what his music is about.
Q: Can you share one music production tip?
A: Only one? hhhmm... if a instrument sounds bad, make it sound even worse! The more work you put into making the sound uglier, the more it becomes PERSONAL and acquires IDENTITY, therefore becoming INTERESTING.
Q: What type of music do you usually work on?
A: I usually work on electronic music but I have experience with classical music, grime, hip hop, metal, ambient, jazz, pop and experimental music
Q: What's your strongest skill?
A: Understanding the vision of the artists and conveying that across music.
Q: What do you bring to a song?
A: Personality and Identity. My work is all about giving voice to the specific artistic nuances of the music makers, to make their pieces recognisable as such. I also bring quality, clarity and a feeling of immersion in the sound, to make the listening experience as active as possible.
Q: What's your typical work process?
A: When it comes to mixing, I usually I start my sessions ITB (in the box) using ultra-precise digital processors to clean the mix and create definition. I then move into the analogue realm to add colour to the individual elements and craft the 3rd dimension of sound using effects. The value of my work really is the complementary use of digital and analogue processing. I pay a great deal of attention to the stereo-field - the aim is to make the mix sound as wide as possible still being mono-compatible. I am also very careful in treating dynamics - to achieve this I use a great number of subtle compression together with parallel compression to bring forward the "body" of the sound. Speaking of Mastering my work is about maximising the good qualities of the mix and carefully taming possible elements of disturbance. I prefer to use digital processors for their precision except for one stage of compression and EQs to give a subtle amount of colour. When requested I pass the mix through analogue consoles to include their specific timbri characteristics.
Q: Tell us about your studio setup.
A: My studio setup is a hybrid of analogue and digital technologies. I started my career championing digital processors as today they can very closely recreate the typical analogue sounds - nonetheless I still sum the various audio signals through the desk that most suits the project. Thanks to my occupation at SAE London I have access to the following desks: SSL Duality, SSL G+, Neve VR, AMS Neve Gemini. I also have access to a variety of compressors and analogue EQ built in the studios, as well as fx units such as the legendary lexicon 480L and many more.
Q: What other musicians or music production professionals inspire you?
A: Brian Eno, Rick Rubin
Q: Describe the most common type of work you do for your clients.
A: I am equally active as a mixing/mastering engineer and sound designer. The common type of work I deliver is mixing records, but I seldom contribute to the creation of new sounds to complement the records when asked.