We are a service from Norway providing high quality audio mastering to music artists worldwide who are looking to deliver proper quality on their music releases at affordable rates, adding more clarity, enhancement, depth and perfect sounding for CD, Digital Releases, Vinyl and Tape.
Unlike other Mastering services with complicated pricing models based on title duration or studio hours, our pricing model is very simple and steady, no extra fees and no add on costs.
Pricing includes complete mastering service and file plus formats delivery depending on your needs.
Examples of possible actions taken during the mastering process:
- Editing minor flaws
- Applying noise reduction to eliminate clicks, dropouts, hum and hiss
- Adjusting stereo width
- Adding Ambience
- Equalize audio across tracks
- Adjust volume
- Dynamic range expansion or compression
- Peak limiting
PS: We can also provide Stem-Mastering to better improve, optimize and enhance specific groups of instruments on a mix prior to the main master process.
Send me a note through the contact button above.
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Interview with Nightwork Studios
Q: Describe the most common type of work you do for your clients.
A: Mainly Audio Mastering. Depending on the sound that comes in, Mid/Side Mastering usually will take place. Happens often :)
Q: What other musicians or music production professionals inspire you?
A: I have always been influenced as I grew up on a rock and metal environment, so I really love to work with this type of music, as I also know what the criterias are depending on the music style. I have always been very fund of Peter Tägtgren productions.
Q: Tell us about your studio setup.
A: My Studio is mainly via Digital Processing, Using Vendors such as Flux, Waves, Steinberg, Brainworx, AKG, and Genelec. Depending on the needs of processing I also work / use other vendors to make sure the artists I work for have the right sound they are looking for.
Q: What's your typical work process?
A: My process usually consists on taking the normal mastering and send it for preview before any type of commitment. Going ahead on mastering, I tend to use a lot of Mid/Side Processing and really really hate to make the music loud! I like dynamics on the music and always recommend the artists to keep their music on a more dynamic level then to ruin the quality by adding too much loudness to their sound.
Q: What do you bring to a song?
A: I will bring More Clarity, Enhancement, and Depth.
Q: What's your strongest skill?
A: My strongest skills I would say, my ears!
Q: What type of music do you usually work on?
A: I work mainly with Metal, Extreme Metal, Rock, Hardrock and Soundtrack Music
Q: Can you share one music production tip?
A: yeah! Do NOT add limiter plugins on your finished mixes. Any Studio engineer can and will make your music louder, but also more balanced, adding these plugins to hide clipping will not make your mix better, keep it low and let us do the mastering job :)
Q: Which artist would you like to work with and why?
A: I dont know....I think would be great to work with bands such as Behemoth, Morbid Angel...who knows, something in the area :)
Q: How would you describe your style?
A: Im a very chilled person, easy going and want to make the best out of every sound. I like to make songs fuller, not louder. But im sure we can always come to an agreement to make sure both artists and me are both happy with the results. Like I mentioned...chilled :)
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: Im very proud to been working with a artist called Thomas Habuda, He creates soundtrack music that usually goes to movie pictures and Hollywood stuff, and the response to the audio quality has always been great. So im very proud to see my touch being so much appreciated.
Q: What was your career path? How long have you been doing this?
A: I been a musician, Bass and singer, I also create Horror Ambient Based music for film and TV. I started with mastering around 2011 since I wanted to produce my own music and I guess things just developed in a way where I get the best of both worlds.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: My laptop, headphones, mobile, midi player, and a last pack of cigarettes hehe...
Q: What advice do you have for a customer looking to hire a provider like you?
A: Please make sure you have made your mix to a good standard, the better your mixdown the better will be the mastering outcome. So double check that your mixdown is exacly as you want it to be....oh...please no limiters :)
Q: What questions do you ask prospective clients?
A: I usually ask for references, so I can make not only a normal mastering, but level up the music to a different standard. I dont mind adding coloration sometimes if I feel a song will sound better that way.
Q: What's the biggest misconception about what you do?
A: Most ppl think I just use plugins and im off to go, unfortunately that is something artists do make themselves on the go and think nothing else is needed. The use of good plugins and making the best out of them, do make a big difference and whether is analog or digital mastering, these days, you can achieve a good sound no matter what, sometimes is not only about the tools, is also who is behind the tools doing the creative work.
Q: What questions do customers most commonly ask you? What's your answer?
A: How long does it takes and how much does it cost...haha
Q: What do you like most about your job?
A: The freedom to work as I like, I listen to a lot of good music and best of it all, the outcome, having a 100% satisfied costumer is the best part.
Q: What's your 'promise' to your clients?
A: My promise is to make a deliver on time and that the music will definitely be mastered higher than the artists own expectations.
Q: Analog or digital and why?
A: Digital. Its the world we live in, from mastering process to delivery, things happens much faster. And when it comes to mastering, digital is not catching up....BUT it has already catched up on a lot, so the difference is not a deal anymore. Like I mentions is not only about the tools anymore or what you use, but more important how you use your tools.