Adventure Studio

Producer, Composer, Mixer

Adventure Studio on SoundBetter

Ghost Producer, Mixer, Sound Designer, Studio Owner and Professional DJ since 2007; I have a passion for working with others on creative ideas and musical works that inspire. Whether an emerging artist needing help or established professional looking for a change, Adventure Studio can help your ideas and sound to capture the essence of your art.

Having been in the music industry for a number of years, and an artist myself, generally the more involved you are with your project the more likely you are to be happy with it. I work with artists until the job is done or my expertise are exhausted, revisions are unlimited on a single work. Albums are done on a track by track basis since no two songs are the same.

Finding "that" sound is an adventure, so lets get started.

Prices for services offered are listed at individual rates. Combination services for individual projects are often less.

Production includes most mixing. However, it is advised you have different professionals mix and master your tracks separately.

Note: In-studio recording and production sessions are expensive!

I use sound better to work with talented emerging artists rather than our typical clientele. I try to keep my personal rates on sound better cheap. My professional studio is a business with lights to keep on and employees to pay so unless you are an industry professional and or have a record label you are signed to I would recommend finding an affordable local studio to work in.

~In studio sessions typically start at $125/hr...which really blows for the little guys!~

Contact: neckbouncer@outlook.com

Click the 'Contact' above to get in touch. Looking forward to hearing from you.

Interview with Adventure Studio

  1. Q: Tell us about a project you worked on you are especially proud of and why. What was your role?

  2. A: It is not in my nature to be mysterious, but I can't talk about it, and I can't talk about why.

  3. Q: What are you working on at the moment?

  4. A: I am a ghost producer, nothing is ever disclosed.

  5. Q: Is there anyone on SoundBetter you know and would recommend to your clients?

  6. A: Depends on the need.

  7. Q: Analog or digital and why?

  8. A: Both, no one world has all he solutions there are pros and cons to everything so it is best to have everything.

  9. Q: What do you like most about your job?

  10. A: The creative Process. Listening to artist try to make the sounds in their head with their mouth(endless laughs). Watching the faces of artist light up when they hear exactly what hey are looking for.

  11. Q: What questions do customers most commonly ask you? What's your answer?

  12. A: Q: "Can you do this genre or that genre..." A: Yes, can you be any more vague? Q: I want a track like such and such track can you make one for me? A: Yes, now try narrowing your focus. Q: Can you Mix this tack for me? A: Yes. Q: Can you Master this track? A: Yes...but not as good as some. Q: About how much will such and such cost? A: It varies but it is important that you know that in the music industry, you will often times get what you pay for. Q: Can you get me a melody and a "top line" and a singer? A: Yes and no. I provide services for artists. If you have made part of a track or have an idea partly finished (Like a composition or vocals you have recorded) I can help.

  13. Q: What do you bring to a song?

  14. A: As an artist I can't hardly help it when my own artistic tastes start to leak into clients work but because I have such broad and varied tastes the resulting contrast of styles and ideas often leads to a richer and more diverse track. Although I do manage to keep the genie in the bottle most of the time.

  15. Q: What's your typical work process?

  16. A: It varies from job to job but I always start by listening to what the artist's idea or composition is. Then I work from what we have and want to keep by building and changing elements to fit the artist vision and style. Sometimes its like peeling an onion and other times its the other way around.

  17. Q: What other musicians or music production professionals inspire you?

  18. A: If I had to pick 5, I would probably say Ryan Tedder, Jeff Abel, Tijs Verwest, Karl Johan Schuster, and Jack Antonoff

  19. Q: Describe the most common type of work you do for your clients.

  20. A: Usually taking an idea or partially completed project and adding or subtracting elements to it until we have a finished product. Lots of vocal enhancement as well as arrangement, mixing, and composition. Basically just starting with vocals and chords and then moving on to winning Grammy's and curing cancer...

  21. Q: What's your 'promise' to your clients?

  22. A: To do my utmost to provide professional quality work at reasonable prices.

  23. Q: What's the biggest misconception about what you do?

  24. A: Sadly I am no magician. Can I create completely finished works ready for release to the record label? Yes. Will I? No. I am here to work with talented emerging artists or professionals who are looking to expand their skills, style or sound not just anybody with a credit card.

  25. Q: What questions do you ask prospective clients?

  26. A: What do you need? What do you have so far? What kind of sound are you looking for? What does the track make you feel? What do you want to convey to your listeners? What do you want your listeners to feel.

  27. Q: What advice do you have for a customer looking to hire a provider like you?

  28. A: Know what you want and how you want it but be open to listening to alternative perspectives. Many professionals are very good but they cant read minds. Most good ghost producers don't advertise, and having worked "with" a famous artist or "on" a award winning project doesn't actually tell you how much an individual did. Listen and let your ears do the talking.

  29. Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?

  30. A: Computer, Monitors, Prophet 12, Converter, and my lucky Lobster Claw.

  31. Q: What was your career path? How long have you been doing this?

  32. A: Ive been playing with music since 2007. I got into the music industry as a result of a friend who DJ'ed and thought making music looked cool. I watched and learned and two short years later I invested in a bunch of recording equipment and started a private studio with friend.

  33. Q: How would you describe your style?

  34. A: My style is constantly evolving. I cant say that I have a style I am rather pragmatic to the situation I am in so I tend to adjust settings and flow according so what feels right at the moment.

  35. Q: Which artist would you like to work with and why?

  36. A: Probably Allison Sudol, her style is very organic and real in an industry full of artificially enhanced sound.

  37. Q: Can you share one music production tip?

  38. A: When it comes to creativity, sometimes things just happen by accident...and that's okay.

  39. Q: What type of music do you usually work on?

  40. A: Pop, indie and electronic for the most part.

  41. Q: What's your strongest skill?

  42. A: Creating chaos! Sometimes when artists come into the studio or collaborate with producers they have a very concrete vision or idea. And when an artist's creative genius is exposed to alternative views it warps and bends to show them things they haven't considered which often results in helping them get through a creators block or change elements that benefit the track.

  43. Q: Tell us about your studio setup.

  44. A: Pretty much the standard professional grade studio. We of course all have our own personal studios and work spaces elsewhere but as far as the main studio goes we try to keep an open and relaxed environment. Most people hang out in the control room but we have a lounge and kitchen where all the engineers like to hang. SSL mixers, a Buchla and some other modular synths, the effect rack is packed with pretty much everything you can think of and more in storage, The Recording studio has adjustable absorption and reflection panels to amp up live recording sound. A variety of mics to many to name but we usually stick to just a few we like and know.

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Terms Of Service

All costs vary based on project size, studio requirements and production type (May be more or less than posted). Revisions are typically unlimited during project timelines but are subject to change.

Gear Highlights
  • Behringer
  • Open Labs
  • Buchla
  • Apollo UAD 2
  • Universal Audio
  • Solid State Logic
  • Empirical Labs
  • Image-line
  • Dave Instruments
  • Thermionic Culture
  • Shure
More Photos