Tell us about a project you worked on you are especially proud of and why. What was your role?
I am particularly proud of my work at an internship I had back in 2015. For this internship, I was one of 24 people selected, and of the 24, I was the only composer/ sound designer selected. I was set to work on all 4 of the games we were to make, while everyone else was set to work on a single game. We put so much effort into making the games and had so much fun. It was my first real game-making experience, and it has helped me in more ways than I can count.
What are you working on at the moment?
I am working on two games as a composer, one being a co-op game about girls in space, and another called Zed, an artistic story game by one of the artists of Myst.
Is there anyone on SoundBetter you know and would recommend to your clients?
I just found the platform, so unfortunately not.
Analog or digital and why?
I prefer digital because I don't have much excess income to spend on gear. If I had more time and money, I'd love to learn more about analog, but until then, I'll stick with digital. In general however, I don't see why one is better than the other as they both have their strengths and weaknesses.
What's your 'promise' to your clients?
I promise to work as hard as I possibly can to create the highest quality music that I can. Be it on an instrument, or composed.
What do you like most about your job?
There are challenges around every corner, which makes the job all the more fun. I think of music and composition as little puzzles waiting to be solved, and realize that they can be solved in several ways.
What questions do customers most commonly ask you? What's your answer?
What do you charge?
It depends on the project budget - we negotiate from there depending on if they are allowed to divulge such information.
What's the biggest misconception about what you do?
Many people think that musicians are scary to talk to, but we don't bite! We're actually a pretty darn friendly bunch.
What questions do you ask prospective clients?
How much music do you need performed/composed? What is the budget of the project?
What advice do you have for a customer looking to hire a provider like you?
If you didn't expect to hire musicians for your project when negotiating the project, it's always a great idea to add at least a couple of live performers for your work. It will help your music become more lively and your client may notice the extra effort!
If you were on a desert island and could take just 5 pieces of gear, what would they be?
Water filters, fishing line, flint, my husband, and my dog(s). Probably not exactly what the question is asking... If I were to take musical gear however, what if there isn't any electricity? We can try to make instruments on the island and from there we can make our own music :)
What was your career path? How long have you been doing this?
I am a budding game composer, and I have been working in games for about 4 years now. I have been performing for 11 years.
How would you describe your style?
Which artist would you like to work with and why?
I would love to work with Grant Kirkhope. It's highly unlikely I ever will, but I wouldn't have gotten into game audio if it weren't for him.
Can you share one music production tip?
Never use too much compression. People can tell when you do. If you decide to use compression, use it as if it were a spice you are putting on food. If you put too much, it will be off-putting, while if you use just the right amount, it's adding to the mix.
What type of music do you usually work on?
Video Game Music
What's your strongest skill?
What do you bring to a song?
In regards to my oboe performance, I'd say I bring a warm lively tone to a song. Many are particular about oboe sounds, and I am no different. I'm quite picky when it comes to tone in general and I put my all into creating a pleasurable tone.
What's your typical work process?
When performing, I take whatever the client sends over(be it midi, pdf, etc.) and record the required parts. This tends to take the bulk of time in my process as I record several takes to make sure I get the best possible take for the client. Once this is complete, I export the .wav or other requested file type and send it over via Google Drive(unless requested otherwise).
Tell us about your studio setup.
I record in-home on an MXL-870 behind a shield.
What other musicians or music production professionals inspire you?
I am inspired by many video game composers such as Grant Kirkhope. As for performers, I am inspired by Kristin Naigus, a fellow double reed performer.
Describe the most common type of work you do for your clients.
I am a performer on Oboe and Flute along with Native American Flute(Keys of F# & A). Most of my clients are composers for video games.