
I bring MIDI orchestration to life through realistic virtual performances and detailed production. From expressive baritone saxophones to powerful cinematic drums and percussion, I focus on achieving studio-quality realism and human feel.
I’m a composer, orchestrator, and producer specializing in realistic orchestral mockups, cinematic production, and hybrid scoring.
My work focuses on bringing virtual performances to life with realism, depth, and emotional impact. Whether it’s orchestral arrangements, cinematic sound design, detailed MIDI programming, or powerful drums and percussion, I aim for productions that feel organic, dynamic, and ready for professional use.
I work across multiple genres including cinematic, orchestral, trailer music, EDM, metal, ambient, and experimental productions.
Services include:
• Orchestral mockups & virtual orchestration
• Hybrid cinematic scoring
• MIDI programming & humanization
• Drums & percussion writing
• Sound design & atmospheric textures
• Mixing & mastering
I pay close attention to realism and musical detail, from expressive articulations and natural dynamics to layered percussion and spatial depth. My goal is not simply to program MIDI, but to create performances that sound alive.
Whether you need a fully produced score, additional orchestration, realistic virtual instruments, or cinematic production support, I’m always interested in building something unique and impactful.
Tell me about your project and how I can help, through the 'Contact' button above.
Interview with Auris Music
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: I composed and submitted a track for a study on music’s effects on mental health. Afterwards, I was told that my music had a meaningful impact on at least one patient.
Q: What are you working on at the moment?
A: 1 - A Classical symphony – final phase. 2 - Future Bass remix of a Halsey track (unofficial) – mixing stage.
Q: Is there anyone on SoundBetter you know and would recommend to your clients?
A: No.
Q: Analog or digital and why?
A: Digital: no unwanted noise, no complicated setups, no repairs—cleaner, punchier, and more affordable.
Q: What's your 'promise' to your clients?
A: Delivering results that rival—or exceed—a live orchestra, at a fraction of the cost.
Q: What do you like most about your job?
A: It is all about subtle details.
Q: What questions do customers most commonly ask you? What's your answer?
A: How much time does the work takes? My answer: I will answer in a few hours, after I reviewed the score. Can you make it(whole feel or specific instrument)darker/brighter/more dynamic/more laod? My answer: of course. Can you make equally realistic mockups for solo instruments(usually they would name the instrument)? My answer: Yes
Q: What's the biggest misconception about what you do?
A: The final work is still a mockup and can't get used in AAA games/movies directly.
Q: What questions do you ask prospective clients?
A: I ask targeted questions about recordings and performances they admire to understand the orchestral sound they envision.
Q: What advice do you have for a customer looking to hire a provider like you?
A: Request samples and conduct a blind test to determine which work best meets your criteria.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: After getting survival gear: 1 - A solar generator. 2 - A UPS 3 - My laptop 4 - My sound card 5 - My Audio Technica headphones
Q: What was your career path? How long have you been doing this?
A: I initially aimed to be a mixing engineer but struggled to find clients, which led me into composing. When my cousin needed music for a short film, I began studying film scoring, and through that, I delved deeply into music theory to craft cinematic compositions. This foundation led me to write fugues and classical pieces and participate in remix competitions. While I didn’t win, my work received recognition for 'using real instruments,' even though I was creating everything with virtual instruments. That experience revealed my strength in making VST instruments sound incredibly realistic, and I’ve since focused on perfecting that craft.
Q: What do you bring to a song?
A: 1 - I infuse orchestral scores with exceptional realism, honed through years of working with virtual instruments. 2 - I craft natural, expressive vocal edits, perfecting both tuning and phrasing. 3 - I produce dynamic, engaging mixes that bring the music to life.
Q: What's your typical work process?
A: 1- Assessing specific client requests or special requirements. 2 - Executing the project setup and organizing all files, both on the hard drive and within the DAW. 3 - Identifying sections that need extra attention, such as solos in a mockup or glitches in vocal recordings (clicks, pops, etc.). 4 - Commencing the main production work.
Q: How would you describe your style?
A: Disciplined and Dynamic
Q: Which artist would you like to work with and why?
A: Adel: I like her songs
Q: Can you share one music production tip?
A: Never hit the humanize button
Q: What type of music do you usually work on?
A: Classical
Q: What's your strongest skill?
A: Making realistic orchestral mockups.
Q: Tell us about your studio setup.
A: A Persons studio Soundcard An Arturia Keylab88 Various VSTis/VSTs A pair of Adam A7X monitors A few pairs of studio/User headphones(For mixing and testing)
Q: What other musicians or music production professionals inspire you?
A: Andrew Scheps Bob Rock Chris Lord-Alge Sugarfoot
Q: Describe the most common type of work you do for your clients.
A: Transforming orchestral scores into vivid, hyper-realistic mockups.

I was the Composer, Mixing engineer, Sound design in this production
- Vocal TuningAverage price - $30 per track
- Vocal compingAverage price - $40 per track
- Programmed drumAverage price - $50 per song
- Sound DesignAverage price - $500 per minute
- Mixing EngineerAverage price - $250 per song
- Mastering EngineerAverage price - $80 per song
- ADAM Audio A7X monitoring system
- Studio One Pro
- Cubase
- Ableton Live
- Kontakt
- professional orchestral and cinematic sample libraries
- hybrid scoring and advanced MIDI programming workflow.



