
Creative solutions to fill your project with emotions and connect with your audience through sound.
Hi, my name is Alessandro and I'm a professional mixing and mastering engineer with 8 years of experience working non-stop!
I started working in music for video games and media and now I'm trying to get to work with more artists so I will love to Mix & Master your orchestral song, specially if it has a hybrid modern sound to it, it doesn't matter if you've mixed it with pop, metal or rock, techno or any electronic music, I'm very experience in this type of music.
I am a musician and composer too, so I understand how important your songs are to you. I won't rest until you are 100% satisfied, with unlimited revisions. No corners will be cut, because your success is my success. Visit my website for more information.
If there's any problem with my services I will return your money back guaranteed.
Since I'm new on SoundBetter, I'm lowing my prices a lot to start getting reviews and artist credits fast. If you have any additional questions, feel free to get in touch with me!
I'd love to hear about your project. Click the 'Contact' button above to get in touch.
Languages
- English
- Spanish
Endorse Alessandro Clemente1 Reviews
check_circleVerifiedWorking with Alessandro has genuinely elevated my work. His attention to detail is on another level, he catches things I wouldn’t even notice, and the final result is always stronger because of it.
He’s not just a mixer, he has a composing background, so he understands the emotional intent behind the music. He’s thinking about story and feel, not just levels. I truly wouldn’t get my scores to this place without him.
Interview with Alessandro Clemente
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: I'm very proud of my work in Rushdown Revolt, it's a platform fighting video game. My role in the game was Audio Director and I was in charge of the artistic vision and direction of sfxs and music, I was in charge of a team of 3 and we ended up mixing orchestral music with electronic music. At the end it all was expressive and had emotion due to the orchestral elements but the electronic elements also captures the fighting game vibe while making it sound with tension and super powerful.
Q: What are you working on at the moment?
A: Right now I'm doing piano, mixing and mastering lessons. I am producing music for a sync music catalogue based in New York and Croatia. And I also play keyboards in a cover band with 60-70 gigs/year.
Q: Is there anyone on SoundBetter you know and would recommend to your clients?
A: Yes, I really like Rob Murray's work: https://soundbetter.com/profiles/33504-rob-murray
Q: Analog or digital and why?
A: Digital, I'm too broke at the moment :)
Q: What's your 'promise' to your clients?
A: Clean, Wide and Powerful sound!
Q: What do you like most about your job?
A: The chance to be able to improve the artistic vision of my clients, take their music and make it sound professional and competitive.
Q: What questions do customers most commonly ask you? What's your answer?
A: People ask me how they can improve their tracks for mixing. I always help them a bit with arrangements, voicings and and changing octaves.
Q: What's the biggest misconception about what you do?
A: People think good gear will make you better. It can help, but you won't get better by just owning something.
Q: What questions do you ask prospective clients?
A: How they recorded their vocals and other elements, what mics they used and how they placed them, to try to make myself a mental puzzle of the mix could be shaped.
Q: What advice do you have for a customer looking to hire a provider like you?
A: I would advice to try to build a good relationship with the provider, try to find someone flexible enough to deliver different flavors of workflow to try to work with them as long as possible. Everyone works much better when they actually matter about the product and the person they're working with.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: I would take a bass, keyboard, drums, a mic and a 4-track tape machine recorder. Just to have fun making music!
Q: What was your career path? How long have you been doing this?
A: I've been working full-time in music production for 8 years already. I started working in the video game industry as composer and producer, started mixing my own music and then I started producing for sync music catalogues and artists.
Q: How would you describe your style?
A: My style is just a mix of things I like from different genres. Sometimes I use techniques I learned while producing orchestral music in electronic music, and sometimes I use pop vocal processing for a lead violin. When I have a sound I like I tend to find other places where that sound or the way to process that sound could be useful.
Q: Which artist would you like to work with and why?
A: I would like to work with Justice because of the elegance of their sound design and arrangements, I love their point of view of music production.
Q: Can you share one music production tip?
A: Taking breaks will make you work faster, and reduce all obstacles in the way of thinking a musical idea and put it in your sound. Working faster and with clear direction will make your songs better.
Q: What type of music do you usually work on?
A: I usually do cinematic for games and media and and electronic music for the joy.
Q: What's your strongest skill?
A: Stealing musical ideas and concepts I like from references.
Q: What do you bring to a song?
A: First of all I think of what the track would mean to it's audience, how it should feel to move them emotionally, and then I focus all my skills to achieve that feeling. I like to bring this kind of creativity by thinking outside the box, and summing my vision to the artist vision.
Q: What's your typical work process?
A: I like to do top-down mixing, where I start processing the mix buss and then move to work with groups and paralel processing, and leaving automations and small fixes at the end. This way you work faster and you focus on getting the best sound possible at the beginning.
Q: Tell us about your studio setup.
A: I love my very minimalistic setup, It helps me to stay focused. IN-5, Motu M2, Shure SM7b.
Q: What other musicians or music production professionals inspire you?
A: Chirstopher Larkin, Justice, Tame Impala, Daft Punk, Radiohead, Thad Blake, Jack Antonoff.
Q: Describe the most common type of work you do for your clients.
A: The most common type of work I do is production and sound design for video games and media, but I'm looking forward to get more artist clients to record, mix and master their songs.

I was the Mixing Engineer, Producer in this production
- Mixing EngineerAverage price - $75 per song
- Mastering EngineerAverage price - $30 per song
Unlimited revisions within 20 days, $20/revision once project marked completed. 40$ fee when changing/replacing tracks of a started mix. No refunds after revision process has been started.
- Christopher Larkin
- Gareth Coker
- Motu M2
- Kali IN-5
- every plugin under the sun for a mix in the box!
10% off for 5 mixes/masters or more.



