Winstler

Video Game Composer

Winstler on SoundBetter

I create immersive game soundtracks by blending orchestral, electronic, and rock elements into powerful hybrid scores. With 2 years of experience composing for indie game projects in development, I specialize in emotional themes, dramatic boss fights, and atmospheric location music

Hi! I’m a hybrid video game composer with 2 years of experience blending orchestral, electronic, and rock elements into unique, emotionally-driven soundtracks. I specialize in creating cinematic themes, intense boss fight music, and atmospheric location tracks tailored to your game’s world.

I compose everything from scratch based on your references, descriptions, or visuals — whether it's a concept build or a nearly finished product. My strength lies in crafting immersive soundscapes and mixing unexpected instruments across genres and eras to bring your game to life.

You’ll receive professionally mixed audio (WAV/MP3), stems, and optional MIDI or project files if needed. I work in FL Studio, deliver fast (around 1 minute/day), and stay flexible with feedback and revisions.

Let’s create a world your players will hear and feel. I’m open to both free and paid collaborations — especially with indie developers!

I'd love to hear about your project. Click the 'Contact' button above to get in touch.

loading
play_arrowpause
skip_previous
skip_next
When it was warm (Lina's theme) by Winstler

I was the Composer and producer in this production

Terms Of Service

I typically include 2–3 revisions for free to make sure the track feels just right. Additional revisions can be discussed depending on complexity

More Photos