
25 years as professional bassist, sessions and touring with Grammy winning artists and musicians. Composer, Producer and Mix Engineer.
Really love to play a range of styles, but am best known for the folk rock vibe. I also regularly mix for artists making Folk Rock / Art Rock / Psych records.
The most important thing for me is to take your music beyond your expectations. Absolutely love working on music, and won't stop until we are 100!
In my studio, I've got plenty of great gear to get the sound you want. I work remotely, so everything will be over email.
For Gaming, check Color Gray / Rise of the Golden Idol. IGF excellence in audio, produced all music for Main Title + DLC 1 and 3.
Studied at UNT College of Music, Jazz Performance.
Click the 'Contact' above to get in touch. Looking forward to hearing from you.
Credits
Discogs verified credits for Paul Alexander (2)- Various
- John Grant
- Midlake
- Various
- John Grant
- Two Medicine
- Midlake
- Midlake
- Midlake
- John Grant
- Two Medicine
- Pneumatic Tubes
- Midlake
- Midlake
- Midlake
- Midlake
- Midlake
- Midlake
- Midlake
- Midlake
- Robert Gomez
- St. Vincent
- John Grant
- Sarah Jaffe
- Various
- Various
- Various
- John Grant
- Midlake
- Various
- Thao & The Get Down Stay Down*
- Various
- John Grant
- Two Medicine
- John Grant
- Pneumatic Tubes
- Colleen 'Cosmo' Murphy*
- Harp (7)
- Midlake
1 Reviews
Endorse Paul AlexanderInterview with Paul Alexander
Q: What are you working on at the moment?
A: Basslines and mixes lined up, starting a new game score this summer.
Q: Analog or digital and why?
A: Hybrid is the way imho. But tape machines are the most fun for personal enjoyment. Not too practical in the modern world, now that computers are so strong.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: Subtractive synth. Acoustic guitar. Mic. 8 track tape machine, headphones.
Q: What was your career path? How long have you been doing this?
A: Music school, freelance bassist, founding member of signed band, self produced albums where I learned everything not to do, 15 years of touring, even more session work, do a lot of composing for games recently. 30 years.
Q: Can you share one music production tip?
A: Build your music around a strong idea, not 5 mediocre ones.
Q: What's your strongest skill?
A: Perseverance. The truth in art is this. Not every idea is amazing, only some of them are. It’s only done when we love it.
Q: What do you bring to a song?
A: Having recorded with fantastic songwriters and also produced my own solo work, I always stay focused on the vocals. Bass is counterpoint and support, but it never should distract the listener from the singer. I will use bass to point the listener to you. When mixing my chief goal is repeat listens. I want the artist and listener to want to hear it again and again, always pleasing, always satisfying.
Q: What's your typical work process?
A: I work Mon-Fri, sometimes Sat if family life permits.
Q: Tell us about your studio setup.
A: Using a hybrid setup, with a fairly robust Mac running Protools. 1073 to Distressor to Apollo 8 is the signal path for bass and mics. Been using this pre/comp combo for 20 years and it’s nails on bass. Have some nice outboard synths and reverbs too.
Q: What other musicians or music production professionals inspire you?
A: Great players and songwriters are the most inspiring to me. I love to hear what producers are cooking up and am always learning. However, to me it’s about the source. Great musicians can play mediocre instruments through crummy gear and make incredible music. So playing and capturing performances is paramount.
Q: Describe the most common type of work you do for your clients.
A: Full time Mixing Tracks for Bands, Ripping Basslines for Artists and Producing Game Music and Audio for Devs.

I was the Bass Player, Producer on Instrumentals in this production
- Bass ElectricAverage price - $125 per song
- Mixing EngineerAverage price - $300 per song
- Mastering EngineerAverage price - $70 per song
- EditingAverage price - $125 per track
- Vocal TuningAverage price - $100 per track
- Full instrumental productionContact for pricing
- Game AudioContact for pricing
Bass tracks and Mixing, 1-5 business days depending on schedule.
Happy to revise 2-3 times, really want you to love where your track is headed.
- Midlake
- Beck
- Fleetwood Mac
- P Bass
- Neve 1073
- Distressor
- Ampeg SVT Classic
- U87
- Prophet '08
- Mellotron
- UAD