I am a producer, composer, sound designer, and multi-instrumentalist currently based in Boston, MA. I have a bachelor's degree in Electronic Production and Sound Design from Berklee College of Music, and I've also been playing guitar for over 12 years.
I am a freelance producer, composer, and sound designer currently living in Boston, MA. I am willing to work on just about anything you need, from basic stem mixing to sound design and music for video. I have a vast understanding of music theory gained from my experience as a guitarist as well as a great deal of technical knowledge regarding the nature of audio, synthesis, and processing techniques gained from the program I completed at Berklee College of Music. In my free time, I compose and produce electronic music under the aliases seNsiX (Drum & Bass) and Cosmic Jokers (Psytrance). Please don't hesitate to contact me if you're interested in my services, I am very good at understanding the creative visions of others and adapting my skills to help them become realized. If you would like to see an example of some audio for visual work I've done, here is the latest thing I did for Akai Professional: https://www.youtube.com/watch?v=2Czco8No8xQ
Contact me through the green button above and lets get to work.
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Interview with Matthew Martinez
Q: How would you describe your style?
A: Trippy, energetic, spacey, tribal, blurring the line between futuristic and archaic.
Q: What do you bring to a song?
A: My gigantic library of custom-designed sounds, and the desire to create something fresh
Q: What are you working on at the moment?
A: My first full-length solo electronic album, which will be released for "name your own price" on Bandcamp at some point this year
Q: Analog or digital and why?
A: Analog sounds better, but digital is faster, cheaper, and more convenient for where I'm at now.
Q: What's the biggest misconception about what you do?
A: I don't do mastering. I do not have the proper skill set, studio setup, or gear to properly master anything, beyond putting Ozone on the master channel.
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: I did the all of the music and sound effects for Akai Professional's ADVANCE Keyboard introduction video. It was the first "big" sound design job I'd gotten, and I was able to create a product that Akai was happy with while also creating something that was artistically gratifying.
Q: Which artist would you like to work with and why?
A: Billain. Because I don't think there is a single human on this Earth who has invested as much time into music production as he has.
Q: Can you share one music production tip?
A: Make your EQ your best friend. Cut bad frequencies before boosting good ones. Don't be afraid to use seven instances of an EQ on one track. Almost every mix problem can be fixed with proper EQ'ing. Compression is overrated.
Q: What type of music do you usually work on?
A: Psychedelic electronic music
Q: What's your strongest skill?
A: Meticulous attention to detail
Q: What's your typical work process?
A: There is no typical, each project has a unique process. I tend to prefer to work with samples from my personal library, as I am always creating new sounds and growing my collection of ideas. More often than not, I will tend to create mostly new sounds for every project. I like working in layers, as I find that it is the best way to get incredibly detailed results very quickly without sacrificing control over the texture of the sounds.
Q: Tell us about your studio setup.
A: Custom-built PC > SPL Crimson I/O > KRK Rokit 8's/Beyerdynamics DT990 Pros. I do mostly everything in the box, save for some sounds which I get out of my Access Virus synth (which is really just another box).
Q: What other musicians or music production professionals inspire you?
A: Adis Kutkut aka Billain
Q: Describe the most common type of work you do for your clients.
A: Audio for visual is my specialty, be it bumper clips for a company's logo, or sound effects for a trailer. I'm also quite proficient at audio editing, remixing, and arrangement given my experience in electronic dance music production.