Studying the art of sound. High level of musical knowledge, musicianship & theory.
I am currently studying to become a sound engineer (recording, mix & master), though I have several years of experience with recording and mixing music. I have roughly 9 years of experience as an active musician within the prog/rock, metal and electro pop/rock genres - and still counting. I've played many kinds of music throughout the years and I'm a diverse musics fan and a enthusiast of good sound. I keep a high technical skill, but still believe that music is art - with embracement of the flaw and finesse. It should be noted, that I'll match the style; loose and psychedelic on one track and tight and fast on another - you'll be the conductor.
I provide high quality mixes, with a high sense of if something should be buried or highlighted (if either is the case!). My personal preference is creating powerful mixes, but with a high dynamic range and air - but I will take every word of yours into serious account! You are the one who knows what sound you want.
I keep my deadlines & I put a great deal of effort into a healthy communication between myself and my customers. I take on every genre which is put across my path.
You can expect:
• High musicianship
• Extended knowledge of musical theory and use of such
• High quality tracks, recorded trough high-end gear.
• Analog or digital recordingchain (set aside the DAW)
Sincerely
Kristian
Send me a note through the contact button above.
Interview with Kristian Knudsen
Q: What are you working on at the moment?
A: Currently I have an movie assignment; foley and soundtrack.
Q: Is there anyone on SoundBetter you know and would recommend to your clients?
A: I am the new guy on the block at the moment, so I don't know anybody - I hope to do so soon! Therefore this answer will be updated.
Q: Analog or digital and why?
A: Analog because of the warmth. Although digital is more convenient, no plugin does at this time sound like the analog original.
Q: What's your 'promise' to your clients?
A: A professionel product with no shortcuts.
Q: What do you like most about your job?
A: The fantastic feeling I get everytime I hear a sound.
Q: What questions do customers most commonly ask you? What's your answer?
A: Q: Can you make it sound like (insert random band name here)? A: If you sound like it, I assure you it will sound like that in the end.
Q: What's the biggest misconception about what you do?
A: That I make loads of money.
Q: What questions do you ask prospective clients?
A: What's your reference? How would you describe the sound you're looking for? What's the end product? How would you like files to be returned and at what quality (88.2 or 96)?
Q: What advice do you have for a customer looking to hire a provider like you?
A: Do it! I'm able to provide both quality and unique sound, without overdoing so.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: My guitar, my amp, my record-player, my speakers and my effects board.
Q: What was your career path? How long have you been doing this?
A: I've been playing guitar for about 9 years, been recording and mixing for 5 of those. I've been recording here and there while studying "the art of sound & music". Before that I only played live gigs and had a lot of fun with that.
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: I recently recorded short EP which consisted of 2 songs. The drums were recorded in a large industrial building (with infinite loads of natural reverb), the guitar in a suburban house and the bass were DI'ed. When those parts came together it was MASSIVE. I was both the guitarist and soundengineer on that.
Q: How would you describe your style?
A: Progressive...
Q: Which artist would you like to work with and why?
A: Bill Bruford, simply because of his music.
Q: Can you share one music production tip?
A: Make it sound good at the beginning and get that recorded - then you'll know how to deal with every issue which sould arise.
Q: What type of music do you usually work on?
A: Rock - progressive rock lately.
Q: What's your strongest skill?
A: Chords with wide invertions.
Q: What do you bring to a song?
A: A huge sound.
Q: What's your typical work process?
A: For mixes is typically goes: Listen, balance, embrace the gold, repeat. For sessions with no sheet music or anything, I listen and match the intention.
Q: Tell us about your studio setup.
A: Right now it's a simply setup with a RME Fireface interface into Pro Tools 10. My main amp is standing next to me, alongside a piano.
Q: What other musicians or music production professionals inspire you?
A: Robert Fripp and Alan Parsons have to be metioned, but they are among MANY others.
Q: Describe the most common type of work you do for your clients.
A: Mostly mixing and guitar/bass/drum tracking. Ambient music movies.
- Mixing EngineerAverage price - $100 per song
- Electric GuitarAverage price - $100 per song
- Acoustic GuitarAverage price - $100 per song
- Post MixingAverage price - $50 per minute
- Bass ElectricAverage price - $25 per song
Mix: I accept Pro Tools 10 session files & full-length track files.
Session: A simple stereo track should be enough.
~2-14 workdays, more songs will cut down time.
I do 2 revisions.
- Custom-made Ibanez Guitar
- TFPro Stereo Compressor
- RME
- Several amps and other guitars
- High quality microphones