Realize the potential of your greatest works with the greatest soundtracks. Rêverie is the business I started to help people do just that. As a hobbyist musician and songwriter since my early teen years, so many times have I been thouroughly enticed by the music of my favorite works. With my skillset, you can entice your viewers as well.
Hello, this is Jesse Dantzler. I'm a freelance composer/songwriter. That essentially means that I get paid to produce anything from entire soundtracks to individual works for other people's creative projects, which can range from indie games and movies to weddings. I can easily produce quality work on a tight time frame, and by 'quality' I mean 'elevates the experience of your production to a tremendous degree.'
Reach out if you have questions, and thanks for reading: 706-338-6121
Click the 'Contact' above to get in touch. Looking forward to hearing from you.
Interview with Rêverie
Q: What are you working on at the moment?
A: At the moment, I'm just building my portfolio.
Q: What's your 'promise' to your clients?
A: Your works have a lot of potential. I'll help you realize it.
Q: What's the biggest misconception about what you do?
A: No, I don't just compose for podcasts and indie games and movies. I will write music for anything. My initial idea that started this whole thing was actually writing music for weddings - seeing as how I can take someone's name, derive a melody, and turn it into a recurring motif. Point is, *I will write music for anything.*
Q: What questions do you ask prospective clients?
A: Any question that is within the realm of figuring out what the client needs and how I can be of service to them is fair game.
Q: What advice do you have for a customer looking to hire a provider like you?
A: Take your time - choose who you deem to be best fit for the job.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: Assuming anything counts as gear, I would bring a small boat with a motor capable of traveling at a decent speed, and enough fuel to get to an island that has civilization. I'd maybe also bring a wallet with a debit card that draws from a bank account with a handsome amount of money. I got a business to run, and I could use the money once I get off the island.
Q: What was your career path? How long have you been doing this?
A: This is my career path - I decided that last month.
Q: How would you describe your style?
A: Very cinematic, and not afraid to use every technique in the book and even a few outside of it to convey what I want to convey.
Q: Which artist would you like to work with and why?
A: Any artist who can match my ambition and passion, if I'm being completley honest.
Q: Can you share one music production tip?
A: Learn music theory. Scratch that, learn all that you can without paying. Knowledge is too valuable for you to be paying to learn things you can just learn on your own anyway with some research.
Q: What type of music do you usually work on?
A: Usually instrumental music, although I have branched out into things such as metal, jazz, and even Jpop before.
Q: What's your strongest skill?
A: Definetly composition - I would say I'm better than most at actually writing captivating music.
Q: What do you bring to a song?
A: Expertise on music theory, and experience with mastering and other facets of production.
Q: What's your typical work process?
A: It all starts with an idea - either an experience to convey, an emotion to evoke, or food for thought. Good art is all 3. From there, I head to the nearest instrument, usually my piano, to bounce ideas around. I establish motifs, leitmotifs, chord progressions, rhythmic ideas, and more. Then, I take it to Bandlab. I explore what other instruments can add, and by the end I typically have a draft that only needs a little polishing before it's ready to hit the web. From there I take it to audacity, where I spend a few hours polishing it to perfection. This entire process takes about 4-5 days on average.
Q: Tell us about your studio setup.
A: It's rather bare - I started this business about a month ago. I have a digital keyboard used primarily for brainstorming, and aside from a few samples captured from recording my own playing of the piano, violin, and viola, most of my work is done with midi. I use bandlab for midi (I need to upgrade soon, I'm thinking about upgrading to Cubase) and audacity for mixing and mastering.
Q: What other musicians or music production professionals inspire you?
A: I could name several, but one that stuck out to me recently would be whoever composed the soundtrack for the indie game OMORI. It's quite a haunting, yet unique track and I took a lot from it that I can use myself.
Q: Describe the most common type of work you do for your clients.
A: People reach out to me, they show me the project that needs music, tell me what else they think I need to know, and then I get down to business.
- Game AudioAverage price - $300 per day
- Film ComposerAverage price - $150 per minute
- Full instrumental productionAverage price - $400 per song
- Composer OrchestralAverage price - $100 per song
- PianoAverage price - $70 per song
- Podcast Editing & MasteringAverage price - $75 per podcast
- Songwriter - MusicAverage price - $70 per song
Individual works:
- 3 revisions
- it typically takes 3-7 days to fully polish/finish a piece
- $50 for tracks less than a minute
- $150 for tracks between 1 and 4 mins ($350 for longer)
10% off everything