Cutting Dark

Game/ Film Composer & Producer

Cutting Dark on SoundBetter

Scoring Epic Visions - Composer for several high rated games titles like Striving for Light. Specializing in orchestral, electronic, ambient, and hybrid and lo-fi soundscapes.

Composer and game developer, fueled by a passion for creating music that resonates and inspires.

Starting with scoring for our own game projects, we were captivated by the art of music composition, especially the perfect symbiosis between audio and visuals. Driven by this passion, we’re now eager to explore and contribute to more projects across various media, bringing our unique sonic signature to other games, films, commercials, and more.

With over a decade of experience and multiple shipped projects in our portfolio, we deeply understand what it takes to craft music that truly connects and enhances each project.

Tell me about your project and how I can help, through the 'Contact' button above.

Languages

  • English
  • German

Interview with Cutting Dark

  1. Q: Tell us about a project you worked on you are especially proud of and why. What was your role?

  2. A: The role as founder and music director for the Striving for Light video game series. It was just such a great fun and experience composing music for a video game and seing your music bringing the game alive.

  3. Q: What are you working on at the moment?

  4. A: Soundtracks for the video games Striving for Light and Striving for Light: Survival as well as an epic space album, a trance album and a Lo-Fi album.

  5. Q: Analog or digital and why?

  6. A: Definitely digital, as there are great ways to emulate analog sounds digitally, and the flexibility digital provides is unparalleled.

  7. Q: How would you describe your style?

  8. A: A unique modern take on cinematic scoring.

  9. Q: What's your 'promise' to your clients?

  10. A: As I do this job

  11. Q: What do you like most about your job?

  12. A: Hearing about my clients projects, being part of projects and contributing to the big picture.

  13. Q: What's the biggest misconception about what you do?

  14. A: Pressing some keys on a keyboard, stuffing some ready samples beneath and call it a day.

  15. Q: What questions do you ask prospective clients?

  16. A: What is your project about? Tell me about your project! What emotions and feelings do you want to deliver? How do you want to deliver your visions in your project? Which part plays the audio content of your project? What is your target audience? What do they expect?

  17. Q: What advice do you have for a customer looking to hire a provider like you?

  18. A: Contact the provider first, introduce them to your project ask for a short chat or call first if you have never before worked with the person.

  19. Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?

  20. A: PC with DAW and Game Engine, an infinite (nuclear or solor powered) power bank, proper monitors, enough water and food

  21. Q: What was your career path? How long have you been doing this?

  22. A: I had a very unusual career path. Starting with training as an industrial mechanic, I always had the dream of studying music and making it my career. However, the job prospects for studying mechanical engineering were better, and at the time, I only played guitar, which made it difficult to pursue a formal music education. While my studies I kept on composing and producing music and improved my craft. I as well fell in love with game development as I see games as the ultimate combination of creative arts, which I love forging to a great experience. After recently completing my PHD in the engineering field, with multiple high rated game releases featuring my own music I have decided to pursue the career path that I have always dreamed off and what gives me the most joy. Developing games and producing music.

  23. Q: Which artist would you like to work with and why?

  24. A: Definately Hans Zimmer and Thomas Bergersen, as those artists had a huge influence on my musical development.

  25. Q: Can you share one music production tip?

  26. A: If you work for clients, stop talking and start listening. If you compose for your self, stop thinking and start feeling.

  27. Q: What type of music do you usually work on?

  28. A: My origins lie in the symphonic metal genre, where I learned the beauty, versatility, and strengths of orchestral arrangements. I mostly work on cinematic music reminiscent of the epic orchestral compositions found in blockbuster film scores or video games. I also delved into further genres that blend well like EDM, trance or lo-fi.

  29. Q: What's your strongest skill?

  30. A: Listening, translating visions into sonic experiences.

  31. Q: What do you bring to a song?

  32. A: It's all about crafting a sonic representation of my clients vision.

  33. Q: What's your typical work process?

  34. A: I start with a conception phase where I usually do a kick-off meeting with my clients where I mostly just listen to their vision and the story behind the project. It's all about listening first. I see myself more as a translater who translates the clients vision into a sonic experience. Continuing with some concepts and demos I start working on the project where I keep my clients in the feedback loop. This ensures a first delivery that aligns with my clients vision which I will take to the final stage with some final feedback and revisions.

  35. Q: Tell us about your studio setup.

  36. A: I run a small homestudio setup that I have experience working with for over 10 years.

  37. Q: What other musicians or music production professionals inspire you?

  38. A: Hans Zimmer, Two Steps from Hell and Audio Machine

  39. Q: Describe the most common type of work you do for your clients.

  40. A: Composing for video games, trailers and films. My music can be described as blend between orchestral compositions with hybrid electronic elements such as synths and other sound design.

loading
play_arrowpause
skip_previous
skip_next
Cutting Dark - Galactica

I was the Composer & Producer in this production

Terms Of Service

Initial virtual kick-off meeting included. 3 revisions. Typical turn around time is 7 days for song based work , and 2 days / minute for minute based work.

GenresSounds Like
  • Hans Zimmer
  • Two Steps from Hell
  • Audiomachine
Gear Highlights
  • Dynaudio BM5A MKII Monitors
  • Highest Quality Virtual Instrument Collection
  • Kemper Profiling Amp
  • Shure SM7B
  • Elysia Pre-Amps
  • Cubase Pro 14
  • Ableton Suite 12
More Photos
SoundBetter Deal

As I am new to this platform I will grant a 25% off discount for my first 3 projects here on SoundBetter.

  • Just released two new epic albums on Spotify!Jul 08, 2024

    "Eternal Horizons" is an epic musical journey that combines grand
    orchestral music with captivating synth textures, pulsing electronic
    beats, and hybrid elements.


    Listen to Eternal Horizons on Spotify!


    "Into the North" is an evocative album that musically captures the harsh, icy landscapes
    and the rugged, untamed spirit of the northern wilderness.


    Listen to Into the North on Spotify!

  • Check out my Game Soundtrack for Striving for Light: SurvivalJul 08, 2024

    Just finished the game soundtrack for the roguelite game Striving for Light: Survival, consisting of 10 tracks that feature a blend of dark and atmospheric orchestral music with bouncy and rythmic electronic elements.


    Check out Striving for Light: Survival on Steam!