SAE and Berklee graduate sound engineer and longtime pro musician, with more than 20 years of experience as a session musician, and over 10 years experience as a sound engineer, (especially on broadcasting, film and video).

I'm SAE and Berklee graduate sound engineer and longtime professional musician. I deal with audio production (as my main job) for the past 10 years. I have engineered, mixed, and mastered for large and indie labels' (in the region), but most of my work is related to the projects for a broadcasting, film and video.
I worked on more than 60 television shows, several high-profile documentaries, trailers, commercials, games and several cartoon series, creating music, sound design, Foley, ADR and mixing.
Because of my formal musical education and technical training, often involved in projects from preproduction phase
I look forward to be involved into new fresh projects

Tell me about your project and how I can help, through the 'Contact' button above.

Gear highlights

  • Pro Tools.Logic.Cubase.Focusrite.Motu.BAE.KRK.Focal.ADAM.UA.SSL.NEVE

Genres I specialize in

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Interview with zbebek

Tell us about a project you worked on you are especially proud of and why. What was your role?
The first single of the new local artists named "Less". I was a producer and sound engineer. A very small budget, so we spent only 6 hours in low budget studio, and two days on my laptop.
Analog or digital and why?
Both. I like to work in a hybrid systems, because some music sounds better analog and alternatively some music, can benefit from digital. It’s a question of choice and musical taste.
What's your 'promise' to your clients?
I'll give my best I can for your song, as if it were my own.
What do you like most about your job?
Oh, I like music, and that's it.
What questions do customers most commonly ask you? What's your answer?
Can you make me a bigger. Yes, sure....
What's the biggest misconception about what you do?
That is all that easy....
What questions do you ask prospective clients?
What do you want to achieve?
If you were on a desert island and could take just 5 pieces of gear, what would they be?
Macbook pro, some kind of DAW, headphones, beer, and grill...
What was your career path? How long have you been doing this?
I'm doing this for almost a 10 years, and I also spent a large part on education. So beside my job on broadcasting, I have worked for many local recognized artists.
How would you describe your style?
Powerfully. I like transients a lot.
Which artist would you like to work with and why?
Of course, as a producer and sound engineer, certainly want to work with the CLA, Michael Brauer, Buch Vig, and Rick Rubin.
Can you share one music production tip?
Do not fix in the mix, because then you will only dealing with the problems. Make quality preparation before you get in the studio and you will keep the money and nerves.
What type of music do you usually work on?
Pop, Rock, Hard and heavy, Blues
What's your strongest skill?
Regardless of the knowledge, experience and ear, a patience and hard work are my greatest strengths. I never give up ...
What do you bring to a song?
I bring my own perspective and emotion.
What's your typical work process?
I'm always trying to keep my workflow simple with no hassle. I do not like excessive use of effects, that is not the point. The point is to make a picture, and let them breathe.
Tell us about your studio setup.
Very simple; a good input into DAW (Pro Tools, Logic, Cubase, or Nuendo...it's a just a tool, and don't care) and just balancing. Some plug ins (Fab Fiter, Waves, Slate, Sonnox, Eventide...) into a Neve summing mixer, and good sounding monitors (Focal, Adam, KRK).
What other musicians or music production professionals inspire you?
I'm not selective, I love music and many musicians inspire me, depends on the context. It can be Hans Zimmer, as well as Michael Jackson or Led Zeppelin, Daft Punk, Michael Brauer, Rick Rubin, Nile Rodgers....
Describe the most common type of work you do for your clients.
I' am a mixing engineer, but most of the time I'm dealing with fixing problems (editing, time quantization, phase coherency, dynamics).