I'm a mix engineer specialized in Metal/Hardcore/Radio-Rock based in Mexico City. I've been working with bands since 2007 and mixed all kinds of sub-genres of heavy music, from Hardcore to Symphonic Metal to Djent and Thrash.
I started my career as a Mixing Engineer in 2007 in Madrid, Spain.
After some years of writing my own music, I got interested in engineering as a career, so I started mixing and it wasn't long before bands like Aggression, Dawn Of The Maya, Thirteen Bled Promises and more put their work in my hands.
In 2014 I relocated to Mexico City and opened Dark House Audio. Now I work in association with the best studios in the city for production and recording, while still mixing and mastering bands like Tulkas, Lethal Creation, Nunca Digas Muere, Seal The Rhizome among many others.
If your music is heavy and you want a modern sound, I might be your guy!
Tell me about your project and how I can help, through the 'Contact' button above.
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Interview with Erik Monsonis
Q: What type of music do you usually work on?
A: Heavy stuff. Metalcore, Djent, Deathcore, Thrash Metal.
Q: How would you describe your style?
A: Modern, aggressive, polished.
Q: What's your strongest skill?
A: I like to think I understand the creative vision of the artists I work with, especially because I mostly work on heavy stuff and I listen to it all day long.
Q: What do you bring to a song?
A: A wall of sound. I like trying to figure out the way to make music occupy as much of the sonic landscape as possible. I love groovy and powerful mixes, that's always my end goal.
Q: What's your typical work process?
A: I get the labeled tracks in folders, along with a rough mix or pre-production demo for reference. Then I proceed to mix one of the songs. Usually the first single to be released. After I get the mix approved by the band (usually on the second revision), I proceed to mix all the other songs according to the sound of the single. All mixes are always delivered mastered. If the client wants it mastered elsewhere they must ask beforehand so I don't base mix decisions on my own mastering process.