When you intended for lingering deep atmospheres, close intimate details, and overwhelming choruses, you NEED that to come across to all your listeners. That's where I come in. Don't compromise on your vision. Let me take your creation all the way! Whether it needs to be hard and hot, or cool and dark, my passion is making it sound GOOD.
Passionate audio engineer, sound designer and musician with life long
experience and interest in all things sound. Strong interest in high quality
audio experiences, from video game sound effects, to musical recordings,
to broadcast/spoken word. Strong creative problem solving skills, creative
thinker, with a finger on the pulse of audio technology and software
solutions.
For an up-to-date overview of the work I've done for clients in the world of
music, visit my website where I list my credited work:
https://fjeldaudio.wixsite.com/fjeld
Would love to hear from you. Click the contact button above to get in touch.
Interview with Fjeld Audio
Q: What type of music do you usually work on?
A: Most of my clients have been more in the punk and stoner rock genres, mostly because they have been telling eachother about me and it started snowballing. I'm a heavy metal musician myself though, and I also make atmospheric pieces.
Q: What's your strongest skill?
A: Communication, creative problem solving, creativity.
Q: What do you bring to a song?
A: I like to add that cinematic fearless sense of dynamics, scale, and impact. I also love diving deep into atmospheric blissful emotion, embellishing things so it really touches your heart when you need it to. Sometimes you need to throw convention out the window and do something truly unique to really express what is in the song. If you want to overwhelm the listener, you OVERWHELM THE LISTENER.
Q: What's your typical work process?
A: I always want to know what the client wants. There's artistic intent put into their creation, and I don't want them to settle for something "close enough". I always go through the tracks and balance everything first. Then through just listening I'll look for the obvious problems that exist in every piece of unmixed audio, and start cleaning everything up so it's ready to be shaped. From there it's all intelligent listening, creativity, art, and science.
Q: Tell us about your studio setup.
A: I have an all-digital workflow, 32 bit 192KHz capable hardware, calibrated monitoring setup with a custom made subwoofer. I use Presonus Studio One 6 Professional and Izotope RX10 Advanced for most of my work, and I have a massive suite of hand picked plugins. I am difficult to impress when it comes to plugins, so everything I have is something legitimately special.
Q: What other musicians or music production professionals inspire you?
A: I keep finding great inspirations across styles and genres. Projects like White Moth, Black Butterfly and Magdalena Bay on the pop side, How To Disappear Completely on the dark ambient side, Humanity's Last Breath and Gojira on the heavy metal side. I've always admired what electronic music producers are able to do, and take inspirations from those genres here and there.
Q: Describe the most common type of work you do for your clients.
A: Most of the jobs I get have been mixing and/or mastering. Bands record their material in a studio and send it to me, and I send them the finished product in any formats they require.
- Mixing EngineerAverage price - $200 per song
- Mastering EngineerAverage price - $70 per song
- EditingAverage price - $100 per track
- Vocal TuningAverage price - $40 per track
- Game AudioAverage price - $300 per day
- RestorationAverage price - $75 per hour
- Bass ElectricAverage price - $70 per song