I am a Full time Bass Player with years of studies and work and a passionate and dedicated Foley artist with a strong Reel of jobs to show.
I've been playing bass for over 15 years. I can play any style or genre. I am very open to listen suggestions and preferences on the time of recording or producing a bassline for a song. Very versatile and willing to do what it takes to make the job more enjoyable and memorable for me and my clients.
Also I've been a music producer recording and mixing productions for more than 10 years. My specialty is working as a foley artist, editor and developer for multimedia productions such as short movies or films, apps and videogames.
Click the 'Contact' above to get in touch. Looking forward to hearing from you.
Interview with Ioni Struzer
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: i travelled on cruises as a light and sound technician and also a orchestra bass player.
Q: What are you working on at the moment?
A: I'm working to make a party band to go on tour on cruises.
Q: Is there anyone on SoundBetter you know and would recommend to your clients?
A: No.
Q: Analog or digital and why?
A: I'd prefer analog but digital is everywhere nowadays and it's easier to work with.
Q: What's your 'promise' to your clients?
A: You would receive the most prfessional treat from me without leaving behind being kind and empathetic
Q: What do you like most about your job?
A: it is my passion and I enjoy it even when the circumstances are harder.
Q: What questions do customers most commonly ask you? What's your answer?
A: How long would you take to finish the job? Usually beetween one or two days, depending on the complexity of it.
Q: What's the biggest misconception about what you do?
A: That I have more experience than what I actually do.
Q: What questions do you ask prospective clients?
A: Do you have a particular reference on which do you want me to use my work as inspiration?
Q: What advice do you have for a customer looking to hire a provider like you?
A: To be open to new possibilities and to try to enjoy all the working process.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: A bass a good preamp, a computer, a nice audio interface and a nice cardiod microphone.
Q: What was your career path? How long have you been doing this?
A: I started studying in the uniersity sound production while at the same time starting my path n the stages as a bass player. I have been playing bass for over 15 years and working with sound fr almost 10 years.
Q: How would you describe your style?
A: Calm and professional
Q: Which artist would you like to work with and why?
A: No artist in particular, but a big film company because my passion is to work as a full time sound designer and foley artist in the future.
Q: Can you share one music production tip?
A: Take your time to listen before being sure that you heard everything.
Q: What type of music do you usually work on?
A: Every type of genre nowadays.
Q: What's your strongest skill?
A: my hearing ability and my imagination to come with ideas for the project.
Q: What do you bring to a song?
A: Personality, clean tone and fun to listen to.
Q: What's your typical work process?
A: Try to understand what the client needs specifically, and work from there. Give daily updates on my job and correct any mistake or modification that the client suggests or needs.
Q: Tell us about your studio setup.
A: Lenovo Ideapad Intel Core i7, Universal Audio Volt 276, Beyerdynamic DT770 PRO, Shure and AKG microphones. Hartke HA2500, Squier Precission California series custom fretless, Squier Affinity 5 strings custom, Warwick Rockbass Corvette, Alvarez AB60CE, Darkglass Alpha Omega, Electro Harmonix Bass Clone.
Q: What other musicians or music production professionals inspire you?
A: Jaco Pastorius, Victor Wooten, Geddy Lee, Les Claypool, Mark King, Marcus Miller.
Q: Describe the most common type of work you do for your clients.
A: Bass recordings and Foley/sound design recordings
- Bass ElectricAverage price - $25 per song
- Sound DesignAverage price - $50 per minute
- Mixing EngineerAverage price - $50 per song
- Mastering EngineerAverage price - $30 per song
- Dialogue EditingAverage price - $50 per minute
- EditingAverage price - $10 per track
- Podcast Editing & MasteringAverage price - $50 per podcast
- Darkglass
- Hartke
- Universal Audio
- Shure
- AKG