Sebastian Komor is a highly accomplished and versatile musician, known for his exceptional skills as a music producer, composer, and remix artist. With a diverse range of musical projects and collaborations under his belt, Sebastian has established himself as a prominent figure in the electronic music scene.
Sebastian Komor is a highly accomplished and versatile musician, known for his exceptional skills as a music producer, composer, and remix artist. With a diverse range of musical projects and collaborations under his belt, Sebastian has established himself as a prominent figure in the electronic music scene.
Born in Norway and later based in Canada, Sebastian Komor's musical journey began with his involvement in several influential bands. He co-founded the renowned industrial act Icon Of Coil, which gained significant recognition for their distinctive sound. Additionally, Sebastian's involvement in bands like Komor Kommando, MELT, and Drop Your Weapon further showcased his prowess as a musician.
Throughout his career, Sebastian's talents have extended beyond band projects. He has gained recognition for his remarkable production music tracks featured in popular television shows such as "Face Off," "Vampire Diaries," "NASCAR promo videos," "Smallville," "Americas Next Top Model," "Stylista," and "One Tree Hill," among others. His compositions have provided captivating soundscapes that enhance the visual storytelling of these acclaimed series.
Sebastian Komor's impact in the gaming world is equally noteworthy. His music has been featured in the Steam game Everspace 2 trailer, captivating gamers with its immersive and evocative melodies.
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Credits
Languages
- English
- Norwegian
Interview with Sebastian Komor
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: When I worked with Alphaville back in 2007. I was invited over to Berlin to help them with some production on the then-current album. It was an amazing experience. Working with such legends. Being part of the process, showing them new sounds, and modern production techniques. And local beers. Great people. Would do it again in a heartbeat.
Q: What are you working on at the moment?
A: Mixing.
Q: Analog or digital and why?
A: Both. Whatever gets the result you are looking for.
Q: What's your 'promise' to your clients?
A: I will do the very best I can to make your music and project shine.
Q: What do you like most about your job?
A: It is what I love and I get to work from home.
Q: What's the biggest misconception about what you do?
A: Having a magic button to fix everything quickly.
Q: What questions do you ask prospective clients?
A: What their deadline is, what they are looking for, and any reference tracks they may have to give me an idea of the overall feel of what the goal is.
Q: What advice do you have for a customer looking to hire a provider like you?
A: Just reach out. Ask any questions.
Q: What was your career path? How long have you been doing this?
A: Since the late 90's.
Q: How would you describe your style?
A: A mix of Industrial, EBM, EDM, Techno and Rock. With elements of Cinematic and Ambient music.
Q: Which artist would you like to work with and why?
A: Deadmau5, Trent Reznor, Hans Zimmer, Underworld, Bjork. I just love their sound and overall vibe.
Q: Can you share one music production tip?
A: Learn as much as you can. Then forget it all. Music has no rules. Yet the knowledge will come in handy when needed. Don't be afraid to break the "rules".
Q: What type of music do you usually work on?
A: Industrial. Techno. Hybrid. Industrial Rock. LoFi. EDM. EBM. Cinematic. Trip-Hop. Ambient. Techno.
Q: What's your strongest skill?
A: Having an open mindset and abilities ranging through many genres and sounds. Strong intuition about what works and what doesn't work in a song.
Q: What do you bring to a song?
A: Attitude and grit. Detail. Depth and fullness. In other terms, balls. But also gentle and sweet, when needed.
Q: What's your typical work process?
A: I first figure out the nature of the music/sound. And what kind of emotions I can emphasize. I then drop the stems/sounds into Cubase and balance them while listening to get a feel for it. Then I set up instrument groups. Checking for phase issues and unnecessary low-end in instruments not needing it. And keep an open level of communication with the client to make sure their vision is met.
Q: Tell us about your studio setup.
A: Currently 100% in the box. I use Cubase Pro 12. Got lots of tools and sounds.
Q: What other musicians or music production professionals inspire you?
A: Trent Reznor, Deadmau5, Rezz, Front 242, Kraftwerk, Bjork, Underworld, Fluke, The Prodigy, Rammstein, Nitzer Ebb, Frontline Assembly, Johnny Cash, PJ Harvey, Biosphere, Massive Attack, The Score, Ministry, Sepultura, Fear Factory.
Q: Describe the most common type of work you do for your clients.
A: Mixing songs, Producing songs, and Remixes. Production Music for TV and Commercials. Soundtrack work for Movies. Sound design when needed.
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- Ghost ProducerAverage price - $1000 per song
- ProducerAverage price - $600 per song
- Dialogue EditingAverage price - $200 per minute
- Podcast Editing & MasteringAverage price - $250 per podcast
- Film ComposerAverage price - $350 per minute
- Game AudioAverage price - $500 per day
- Mixing EngineerAverage price - $400 per song
With Production, Mixing, and Mastering I include 3 free revisions. $50 per additional revision.
50% payment upfront. Turnaround time depends on what I am working on currently.
- Nine Inch Nails
- deadmau5
- Rezz
- My brain and ears. 100% in the box these days.
25% off this month.