
No fake static sounds here—just punchy drums, roaring guitars, and powerful vocals. I respect the grit and soul of your performance while delivering a competitive, industry-ready edge.
Hi, I’m Dani, a mixing and mastering engineer specializing in real, organic music. From the raw, fuzzy walls of sound in Stoner and Doom to the dynamic, clean textures of Indie Rock and Pop, my goal is to make your music sound huge without losing its human touch.I don't rely on cookie-cutter presets. I treat every project uniquely, focusing on capturing the natural power of live instruments, tight low-ends, and crystal-clear vocal presence. Whether you need a sludge track that feels like a punch to the chest or an indie-pop tune that sparkles on the radio, I will make it translate perfectly on any sound system.What I bring to your project:Organic Sound Engineering: Enhancing the natural grit, dynamics, and tone of real instruments.Wall-of-Sound Production: Expertise in balancing heavy guitars, deep bass, and explosive drums (Stoner, Doom, Metal).Commercial Clarity: High-end polish for Indie and Pop-Rock tracks.Total Collaboration: Unlimited communication and revisions until the mix sounds exactly how you feel it.Let's make your next release sound massive. Click 'Contact' and let's talk about your project!
I'd love to hear about your project. Click the 'Contact' button above to get in touch.
Credits
Discogs verified credits for Daniel Gil- NahemaH
- The Last Three Lines*
- The Last 3 Lines
- The Holeum
- The Last 3 Lines
- The Holeum
- Ikarie
- Raibard
- Ikarie
- Sacralvna
- The Last 3 Lines
- The Last 3 Lines
- Exxasens
- 1886
- The Holeum
- The Last 3 Lines
- Raibard
- The Holeum
- HELA
- Ikarie
- Raibard
- Ikarie
- Santacreu
- Exxasens
- Flames Of Foe
- The Holeum
- Sotabosc
- NahemaH
- The Last 3 Lines
- NahemaH
- The Last 3 Lines
- NahemaH
- The Last Three Lines*
- The Last 3 Lines
- The Last 3 Lines
- Exxasens
- 1886
- The Holeum
- The Last 3 Lines
- Various
- Raibard
- The Holeum
- Ikarie
- Ikarie
- Raibard
- Ikarie
- Santacreu
- Exxasens
- Flames Of Foe
- The Holeum
- Sotabosc
Languages
- English
- Spanish
Interview with Daniel G.
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: The projects that feel most special to me are probably not the ones I am most proud of from a purely technical standpoint. As engineers, we learn new techniques every day, and each new song or album is an opportunity to surpass our previous work. For me, the most meaningful projects are the records that have deeply touched me as a person—either because of the incredible time shared with the musicians in the studio or because they gave me a completely different and enriching vision of music.
Q: What are you working on at the moment?
A: Right now, I am working on one full-length album, two EPs, and a single. I usually mix and master everything that I record here at the studio, although I also frequently take on projects that are strictly for mixing or mastering only.
Q: Is there anyone on SoundBetter you know and would recommend to your clients?
A: There are many great engineers and producers on the platform, of course. But I would tell prospective clients to give it a shot with me first! Hahaha.
Q: Analog or digital and why?
A: This is probably the silliest question anyone could ask a music producer or engineer nowadays. Honestly, if an engineer gives you a definitive, absolute answer to this question, you probably shouldn't go to that studio. :D
Q: What's your 'promise' to your clients?
A: I don't like to make promises, because this job is a collaborative journey where everyone involved has their own vision of how the final result should be. For me, every song has its own purpose and destination; it is only when I roll up my sleeves and start working on it that I truly know how far we can take it together.
Q: What do you like most about your job?
A: What I love most is stepping into the shoes of such diverse musicians, each with their own unique vision. It constantly introduces me to incredible new music and references. At the end of the day, I would say this job is 80% about the human connection. The rest—the technical side—is just something that anyone can learn with enough time.
Q: What questions do customers most commonly ask you? What's your answer?
A: They usually ask: 'Do you have a coffee machine?' And my answer is always, YES.
Q: What's the biggest misconception about what you do?
A: The biggest misconception is that mixing and mastering can magically fix a poor recording or a bad performance. Many believe that engineering can 'save' a song through software wizardry. In reality, a great mix doesn't fix a track—it amplifies it. The soul and the energy must be captured at the source. That being said, in the era we live in, digital editing capabilities have reached a point that feels straight out of a Black Mirror episode; it is truly amazing what can be achieved today to clean, tune, and time-align almost any track. But even with all that power, nothing beats a powerful, heartfelt human performance.
Q: What questions do you ask prospective clients?
A: Before starting any project, I always ask: What are your main sonic references for this track? How were the instruments recorded (live drums or programmed, real amps or plugins)? What is the core emotion or message you want to convey? And finally, do you have a specific deadline or release date in mind? This helps me align with your vision from day one.
Q: What advice do you have for a customer looking to hire a provider like you?
A: My advice is simple: listen to my previous work and portfolios. If you have the chance, talk to someone who has already worked with me—ideally someone who was highly satisfied with the result! :D Word of mouth and real sonic proof are the best ways to know if an engineer is the right fit for your music.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: A saltwater-powered electricity generator, a laptop, a microphone, a guitar, any audio interface, and wait... can it be 6? I absolutely need my Audeze MM500 headphones. Give me power and a way to capture and reference real instruments accurately, and I can mix an album anywhere.
Q: What was your career path? How long have you been doing this?
A: From a very young age, I have been deeply involved in various music scenes in my country. Driven by my passion for music, transitioning into the role of an engineer and producer felt completely natural, as did eventually building my own recording studio. Today, at a time when AI and machines are taking over all creative spaces, I believe that running a recording studio—where people can collaborate face-to-face, human to human—is more than just a job; it is almost a social necessity.
Q: How would you describe your style?
A: This is a tough question to answer, because as an engineer and producer, you must always adapt to the unique nature of each project—as Bruce Lee said, 'be water, my friend.' However, if I had to define my personal taste and what I love doing most, it would be anything that is meant to be played loud. I love creating mixes that have massive weight, depth, and energy when you turn the volume up.
Q: Which artist would you like to work with and why?
A: I am not driven by fame or celebrity status; I genuinely love working with all kinds of artists, regardless of their level of popularity. For me, audio engineering is a path of lifelong learning. The more musicians I connect with from different backgrounds, genres, cities, and countries, the more meaning my work has. I find my inspiration in the diversity of human connection and the passion of the project, not in the name on the record.
Q: Can you share one music production tip?
A: Never pay too much attention to anyone who gives you too many rules or tips. Trust your ears, break the formulas, and remember that if a track feels right, it is right.
Q: What type of music do you usually work on?
A: I primarily work on organic, live-instrument-driven music, specializing in genres like Rock, Metal, Stoner, Doom, Sludge, Post-Rock, Post-metal... However, I love stepping out of my comfort zone. I am always excited to take on interesting, unique projects that fall outside my usual genres, as long as there is passion and a strong artistic vision behind the music.
Q: What's your strongest skill?
A: My strongest skill is empathy and communication. I always put myself in the shoes of both the musician and the song, stripping away any personal ego or pretension. My goal is never to impose my own taste, but to serve the music and guide the project exactly where the artist wants it to go. By creating a collaborative, comfortable, and trust-based environment, I ensure that the artist's original vision remains the absolute priority throughout the entire engineering process.
Q: What do you bring to a song?
A: In most cases, my approach is focused on making a song sound massive, powerful, and high-impact. However, I know that music is about contrast; sometimes a project requires the exact opposite—exploring the raw, intimate, or minimalist side of a track. Ultimately, what I bring to a song depends entirely on what the artist wants to convey. I use my technical experience to amplify the underlying emotion of the music, ensuring that whether it needs to be an explosive wall of sound or a subtle, dynamic piece, it hits the listener exactly the way it was intended.
Q: What's your typical work process?
A: My typical workflow varies depending on the artist and the specific job, as I adapt fully to the unique needs and disciplines required for each project. However, when focusing on mixing and mastering, I like to view my process through the lens of a sculptor. The raw tracks are like a rough block of clay or stone; my role is to chip away the clutter and shape that unformed audio into a cohesive piece that truly represents the artist who created it. Ultimately, my main job is to deeply understand the artist's vision and accurately capture the exact emotion and power of how they want their music to sound.
Q: Tell us about your studio setup.
A: My studio layout features a high-end hybrid setup designed to leverage the best of both worlds—analog warmth and digital precision. This allows me to achieve the pristine sonic weight required for heavy genres while maintaining the speed, versatility, and strict timing demands of modern productions. Every single piece of outboard gear, converter, and software tool has been meticulously handpicked to optimize my workflow and specifically cater to the unique aesthetic and demands of rock, metal, stoner, and organic music styles.
Q: What other musicians or music production professionals inspire you?
A: Rather than drawing inspiration from a single individual, my creative vision is shaped by a highly diverse range of musical sources. Having spent many years active as a musician across a wide variety of genres, I’ve had the unique opportunity to absorb and apply different creative workflows and technical approaches from each style. This extensive background has deeply enriched my perspective as an audio engineer, allowing me to draw from a vast toolbox of production techniques to bring out the best in every project I mix and master.
Q: Describe the most common type of work you do for your clients.
A: The vast majority of my work consists of full-production services—recording, mixing, and mastering—for bands within the heavy and alternative underground scenes. I specialize in Rock, Stoner, Sludge, Post-Rock, Metal, and their derivatives. My clients usually come to me looking for a massive, organic sound that captures the raw energy of live acoustic drums, deep-tuned bass, and roaring guitars, while achieving the clarity and loudness required for most modern music.

I was the Recording, Mixing and Mastering Engineer in this production
- Mixing EngineerAverage price - $250 per song
- Mastering EngineerAverage price - $50 per song
- Recording StudioAverage price - $350 per day
- Time alignment - QuantizingAverage price - $30 per track
- Film ComposerAverage price - $200 per minute
1-2 days turnaround per track. 3 free revision rounds included. Extra revisions: $30/each. Stems must be clean WAV files. No refunds after the 1st mix draft is delivered due to analog work.
- Cult Of Luna
- Amenra
- Monolord
- Neve
- Tube-Tech
- Chandler Limited
- Universal Audio
- Hedd Type 20 MkII
- Dynaudio Bm15
- Audeze
- Dbx
- ..
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