Billy Coleman III

Producer, Engineer, Artist

Billy Coleman III on SoundBetter

I'm a nobody who can help you compete with the industry.

Small-time mixing engineer. My interview pretty much explains me.

Contact me through the green button above and let's get to work.

Interview with Billy Coleman III

  1. Q: Describe the most common type of work you do for your clients.

  2. A: I am a hip hop/EDM beat maker, as well as a mixing engineer. I typically work with hip hop/r&b material, vocal mixing

  3. Q: What other musicians or music production professionals inspire you?

  4. A: Honorable C-Note, hands down. Along with the faculty here at WMU. Great guys.

  5. Q: Tell us about your studio setup.

  6. A: I'm working off an HP Pavilion gaming laptop with an i7 processor, dedicated GPU (NVIDIA GeForce GTX 950M), 8GB RAM, 2TB storage. I don't have proper recording equipment at the moment.

  7. Q: What's your typical work process?

  8. A: First, I apply manual pitch correction to vocals if the task is required. I then make sure the vocals are properly aligned to the beat, and get rid of unwanted side noise like excessive breath, etc. I then apply my FX chain to the vocals, further molding the beat and vocals together.

  9. Q: What do you bring to a song?

  10. A: I bring my personal taste when it comes to personalizing/editing a pre-made beat to the artist's lyrics. This step alone makes a decent song all the more better because it further increases the authenticity and uniqueness of the production.

  11. Q: What's your strongest skill?

  12. A: I can pick up skills more easily than the next person. I have a knack for progression.

  13. Q: What type of music do you usually work on?

  14. A: I typically work on genres ranging from hip hop/rap to EDM/trap.

  15. Q: Can you share one music production tip?

  16. A: Amplitude envelopes. I would recommend gaining clear understanding of this tool. Manipulation of amplitude envelopes is extremely beneficial to the overall quality of transient sounds such as kicks, hi hats, etc.

  17. Q: Which artist would you like to work with and why?

  18. A: I would like to work with Raury. He seems to get it, simply put. I feel I relate to him on many levels, even besides music.

  19. Q: How would you describe your style?

  20. A: I create what I like to hear. I create what I think sounds dope.

  21. Q: What was your career path? How long have you been doing this?

  22. A: I originally wanted to study graphic design, but I took a passion to engineering shortly before entering college. I am currently a sophomore, doing what I love already. I want to do this in a professional setting, I want to make this a living.

  23. Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?

  24. A: Laptop w/ DAW, monitor headphones, audio interface

  25. Q: What advice do you have for a customer looking to hire a provider like you?

  26. A: A good provider will work with you until you are fully satisfied with your product. I've known of people who tax on every revision, and that clearly shows that those people are in this business purely for the money. Don't get me wrong, I gotta get paid as well, but I don't let the money blind my vision. This is still a passion.

  27. Q: What questions do you ask prospective clients?

  28. A: Being that I'm a student, I ask clients what turnaround they are expecting before undergoing work. I want to make sure I work in accordance to your deadlines.

  29. Q: What's the biggest misconception about what you do?

  30. A: I've worked with artists who, due to previous satisfactory and timely work with them, assume that mixing is merely a copy-and-paste affair; they assume it doesn't require much effort being that I've provided a finished product at a fraction of the time and cost of the next engineer. I want to let you know if you ever have that misconception that there is a process. It's not as simple as it can seem on your end.

  31. Q: What questions do customers most commonly ask you? What's your answer?

  32. A: Customers most commonly ask me about what plugins I use for mixing. I tell them I have Waves now, but there was a time where I was pushing nearly the same quality with stock plugins exclusively.

  33. Q: What do you like most about your job?

  34. A: I like being involved in what makes a song shine.

  35. Q: What's your 'promise' to your clients?

  36. A: Even though I only accept up-front payment, I promise that I will work with you on your project(s) until you are fully satisfied. That doesn't mean my services will always be available for a specific project, that means I am not a one and done engineer, I will work with you until you have a quality product, but I won't cater to miniscule details that neither help or hinder the post-production process. In other words, I'm not going to revisit your project we worked on 3 months ago without expecting payment.

  37. Q: Analog or digital and why?

  38. A: Analog has its special place in music. I have an appreciation for both mediums, but I have to prefer digital. More than enough dynamic range, low noise floor, analog emulation, the list goes on for why I prefer digital over analog, in the production process.

  39. Q: Is there anyone on SoundBetter you know and would recommend to your clients?

  40. A: I personally don't know if any of my peers are on SoundBetter.

  41. Q: What are you working on at the moment?

  42. A: I'm working on collaborations with fellow producers, along with my own works. I'm mixing singles for a few clients at the moment, nothing big but I'm enjoying the talent I'm being paired with.

  43. Q: Tell us about a project you worked on you are especially proud of and why. What was your role?

  44. A: I am most proud of the first small album I mixed for a friend and fellow artist. The aesthetic approach was totally up to me, I had free reins, it just had to sound dope to him. The project received remarkable feedback, which I appreciated being that the album was my first crack at really taking on mixing and mastering.

Terms Of Service

Up to 3 extensive revisions per song Turn-around is dependent on priority

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